Skip to content

Recent Articles

22
Mar

Shards of Alara: Naya Behemoths Review (Part 1 of 2)

It’s our last stop on our tour of the plane of Alara, and this one’s going to be big. No- huge. Wait… gargantuan! That’s right, today we’re visiting Naya, the shard where going big isn’t just a philosophy, it’s a necessity. Like Esper, the mechanical distinctiveness of this shard isn’t keyworded. There’s no equivalent of unearth or exalted or devour here. Rather, Naya takes a “size matters” approach, giving you a raft of massive fatties as well as cards that care about power. Indeed, with over half your creatures weighing in with a power of 5 or greater, Naya specialises in doing one thing, and that’s smashing your opponent’s head in. As we’ll see, the bulk of the deck is engineered to either do that itself, or to help you do that.

 

We’ll begin, fittingly enough, with the creatures.

Read more »

20
Mar

Shards of Alara: Esper Artifice Review (Part 2 of 2)

With Jund available as an opponent deck, my nemesis this time could be no other than Sam. In addition to loving the shard of Jund, Sam also happens to have a devour deck of her own that she delights in playing. For my part, I’d be leading the more thoughtful and pensive shard of Esper into battle, though certainly not a shard without its own formidable resources. In our analysis of Esper Artifice, we found it a solidly-built skies deck with some unique artifact twists. Now we’d see just how well that strategy paid off. Our notes from the three matches are as follows…

Read more »

18
Mar

Shards of Alara: Esper Artifice Review (Part 1 of 2)

Thus far in our tour of the various shards of Alara, we’ve found three new keywords: Bant’s exalted, Grixis’ unearth, and Jund’s devour. The designers of the set wanted to give each shard its own identity through a mechanic, but for the last two shards on our list no keyword was needed. Instead, they have a more thematic approach, and for Esper that meant a new innovation- coloured artifacts. Sure there had been a smattering of these before, but Esper was designed to be dedicated to them fully- every Esper-themed creature is an artifact.

Esper in some ways is something of a mini-Mirrodin, a land where artifacts and artifice holds sway. Visually and conceptually distinction from Mirrodin, however, was achieved through the concept of etherium, a metal infused with Magic that could be not just grafted onto, but actually replace body parts and appendages. The most notable example of this is the iconic right arm of Tezzeret, but it extends to all living things on the shard.

This gives the shard’s denizens a cohesive look and feel, and Esper Artifice takes full advantage. Many of the deck’s cards care about artifacts in some way- either through direct interaction or passive bonus. Nowhere is this more prevalent than with the deck’s creatures, and so there we’ll begin.

Read more »

18
Mar

Magic Beyond the Box: Top 5 Zendikar Block Intro Packs

Hey folks, just a (very belated) notice that a new feature went up at Quiet Speculation. This week, I break down the top five intro decks from all of Zendikar block. You might be surprised which ones they are. We also announce the winner of the Second Chance at a Prerelease contest- come check it out!

16
Mar

Shards of Alara: Bant Exalted Review (Part 2 of 2)

Although in the lore the shards of Bant and Esper weren’t directly inimical to one another, they might as well have been tonight as Jimi and I sat down to do battle with both. Jimi selected the synergistic and artifact-heavy Esper Artifice, and we lined them up for the customary three games. Would exalted have what it takes to take down the etherium-addicts? Here are our notes from the match.

Read more »

15
Mar

Whispers of the Muse: Ed G’s ‘Izzet Gizmometry’

Welcome to another installment of Whispers of the Muse, the occasional feature where a reader submits their tinkering of a precon deck and look for constructive criticism and feedback from the community. Today we’ve got a letter from Ed G, who has a rather unusual proposition. In lieu of a decklist, he has this to say:

[This is] probably the “worst” (in terms of being able to win games) pre-con I have ever come across…

Read more »

14
Mar

Contest: Help Send Jay Boosh to Toronto!

Hey folks!

For those who listen to The Eh? Team podcast, Jay “JayBoosh” Tuharsky needs no introduction, and many might recall that he’s been a guest author on the Lament. Well, many in the Magic community are banding together to fundraise a trip to the TCG 10k in Toronto coming up this weekend, and for those interested in supporting this worthy cause, there are some great raffle prizes.

* Foil Blightsteel Colossus courtesy of Ertai’s Lament

* A one-hour personal Skype session with Star City Games premium finance writer Jon Medina about trading and optimising your trade binder

* A Sword of Feast and Famine courtesy of Jay Boosh

* A draft set and two custom life counters courtesy of Marshall/Limited Resources

* Judge foil Land Tax courtesy of Charlotte Sable (@JqlGirl)

* Judge foil Thawing Glaciers courtesy of Charlotte Sable (@JqlGirl)

EDIT: New prizes added!

* $20 gift certificate to Cool Stuff Inc (courtesy of Mana Nation)

* 2 full-art alters of Cancel (courtesy of Dex)

* 2 French Renaissance packs (courtesy of Don’s Magic and Sundry)

For those so inclined (and those who want a shot at these great prizes), details are here.

14
Mar

Shards of Alara: Bant Exalted Review (Part 1 of 2)

Most of you are familiar with the concept of a ‘cycle’ in Magic: the Gathering, but for those newer to the game who may not have come across this concept yet,  it is as follows. A cycle describes a group of cards that are linked together either thematically or mechanically. A good example from the latest block might be the Smith cycle (Myrsmith, Painsmith, Riddlesmith, Embersmith, and Lifesmith), with each card doing something very similar yet representative of the colour each card draws from.

In that vein, the five intro decks from the Shards of Alara set could be said to be a “cycle” as well. This is not just thematic, which is the obvious part- each of the five decks represents a shard of the plane of Alara, a part of the plane that has splintered off from the others and carries a very different topography and culture. It’s the actual compostion of each deck’s mana base that also gives it a mechanical connection. Within each deck is seventeen land, and each of the five has it divided identically. The primary colour gets seven of its respective basic land. Bant, identified with the colour White, has seven Plains. Then each of the two allied colours gets three basics each. As the allied colours of White are Blue and Green, there are three Islands and three Forests in the deck.

Read more »

12
Mar

Shards of Alara: Grixis Undead Review (Part 2 of 2)

If Sam immediately identifies with Naya, with its emphasis on Green and love of huge creatures, Jimi is likewise a devotee of Bant. The White-natured setting, the bounty of Soldiers, Knights, and other typically weenie creatures, the early aggression, all these are consistent with Jimi’s preferred mode of play. It took no prodding whatsoever to get her to rally the forces of the adoptive home of Elspeth Tirel in defense against the shambling hordes of Grixis. Here are the notes from the clash.

Read more »

10
Mar

New ‘Magic Beyond the Box’ Article Up

In today’s Magic Beyond the Box at Quiet Speculation, I revisit the Mirrodin Besieged Event Decks and look how to assess them within the Standard framework. We tested them as preconstructed decks here, but now we go from the theoretical to the pracitcal. Check it out!