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Posts from the ‘Magic 2010’ Category

13
Jun

Magic 2010: Firebomber Review (Part 2 of 2)

It’s our final match before we leave Magic 2010. Will Firebomber take the win, or is it Sam’s day for glory as she pilots We Are Legion?

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11
Jun

Magic 2010: Firebomber Review (Part 1 of 2)

As we’ve seen in the previous Magic 2010 reviews, this was a set that changed a fundamental aspect of the game. The core set as it had existed for much of the game’s history had been remade, with new cards and functional reprints appearing for the first time. Mythic rarity and planeswalkers were introduced. Players were treated to a pre-release experience, heretofore reserved for new sets. Even the distribution of the set was touched, as new 6-card mini-boosters became available.

And in the largest change of its type since a decade earlier in Sixth Edition, the rules were given an overhaul as well.

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9
Jun

Magic 2010: Death’s Minions Review (Part 2 of 2)

The power of the grave is mine to command as I field Death’s Minions in our playtest. Opposing me at the table is Sam, who’s piloting Presence of Mind. Can she dominate in the air, or with the grave be her resting place as well?

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7
Jun

Magic 2010: Death’s Minions Review (Part 1 of 2)

Pop quiz! What do the following cards have in common?

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5
Jun

Magic 2010: Presence of Mind Review (Part 2 of 2)

Now three decks in to the Magic 2010 Intro Pack reviews, can we keep the streak going? This has proven to be a much more enjoyable environment than we initially though, with quick-paced games that don’t bog down. To see how the base-Blue Presence of Mind works, Sam challenges me with Nature’s Fury. Force or craft, which prevails?

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3
Jun

Magic 2010: Presence of Mind Review (Part 1 of 2)

Thus far in our coverage of Magic 2010, we’ve explored the origin of the set as the first core set release to contain new cards. Up through Tenth Edition, core sets were exclusively reprints of existing cards, and were released once every two years. While this allowed for a rotating collection of reprints to help define the standard metagame, it had more than a few drawbacks as well.

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1
Jun

Magic 2010: We Are Legion Review (Part 2 of 2)

We’re back with our next playtest for Magic 2010, and this time it’s a battle of ancient enemies. My base-White We Are Legion will be met by Sam’s Death’s Minions, a Black midrange deck with a splash of Green. With life and death literally in the balance, which deck will come out on top?

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30
May

Magic 2010: We Are Legion Review (Part 1 of 2)

“This set,” proclaimed director of Magic R&D Aaron Forsythe when announcing Magic 2010, “is Magic at its most pure.” That was no trivial endorsement, but rather the end result of a long and arduous process wherein Magic looked to rediscover a little bit of its soul it had lost along the way. Magic 2010, you see, wasn’t just an innovation- it was a restoration.

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28
May

Magic 2010: Nature’s Fury Review (Part 2 of 2)

It’s our first game of the series with Magic 2010, and Sam and I both are eager to dive in and see how the set plays. For her part, Sam’s picked up the Red/Blue Firebomber to give my White/Green deck a run for its money. Who will come out ahead?

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26
May

Magic 2010: Nature’s Fury Review (Part 1 of 2)

By almost any yardstick, 2,600,000 is a pretty big number. Two days ago, jewelry thieves hit the Cannes film festival and made off with a necklace valued at 2.6 million dollars. Two months ago, eSports body Major League Gaming shattered previous viewership figures by pulling in 2.6 million spectators for a weekend of televised Starcraft II. Fans of golf might not be surprised that last month’s Master’s in Augusta racked up 2.6 million mentions on social media. Those of a more political bent might be concerned that according to a just-released study from USC, 2.6 million human beings in the state of California are undocumented- a full nine percent of its workforce. By almost any yardstick, then, it’s a huge number.

When might it be a small one?

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