Where mysticism fails, is it force that prevails? That’s the question on our minds as we sit down for another Morningtide playtest. I’m piloting the Red/Green Warrior’s Code, while Sam opts for the more contemplative Green/White/Black Shamanism. Two very different approaches- which one will claim victory?
As any good Dungeon Master will tell you, being one can be hard work. Not every DM goes off the script, creating their own worlds or adventures or rules, but even those who use premade adventures still have plenty of work to do to ensure a smooth and well-run adventure session. After all, they have several hours’ worth of their players time in their hands, and more than most anything else a DM can either make or break a gaming session.
We’re halfway through our review of Morningtide, and our results are a mixed bag. How will Battalion measure up? To find out, I challenged Sam to a duel, and she’s playing the Red/Green Warrior’s Code. Will her rowdy and undisciplined troops overrun my Kithkin and Soldiers, or will our superior discipline pave the way for victory?
A beginning, narrates Princess Irulan (Virginia Madsen) at the start of the epic 1994 motion picture Dune, is a very delicate time. This was true in the film as it can be in life, and that certainly applies to Magic: the Gathering. One can only wonder at all the directions that the game might have taken in those earliest days that might have derailed its success. On a smaller scope, we find a new beginning each year with the Autumn large set, kicking off a new block with new cards, new themes, and new mechanics- and sometimes even more.
Our trip to Lorwyn has been surprisingly disappointing thus far. Now on our last deck, can the five-colour Elementals’ Path follow in the footsteps of Merrow Riverways and help redeem the set? Or will it just be the final nail in the coffin. I was joined by Sam, who was piloting the selfsame Merfolk. Here are the notes from our match.
Although beyond the scope of what we cover here, Lorwyn introduced one of the most seismic shifts ever witnessed in the game with the introduction of the planeswalker card type. Hinted at in Future Sight, it had indeed originally been intended to release with that set but had been pushed back. Although somewhat incongruous (a pack of Humans on a plane that featured no Humans), it left an immediate mark on the game and has been a critical component of it ever since.
On the other hand, the rest of the set’s many mechanics have been decidedly less so. Read more