Skip to content

Posts from the ‘Morningtide’ Category

16
Jan

Morningtide: Warrior’s Code Review (Part 2 of 2)

Where mysticism fails, is it force that prevails? That’s the question on our minds as we sit down for another Morningtide playtest. I’m piloting the Red/Green Warrior’s Code, while Sam opts for the more contemplative Green/White/Black Shamanism. Two very different approaches- which one will claim victory?

Read more »

14
Jan

Morningtide: Warrior’s Code Review (Part 1 of 2)

As any good Dungeon Master will tell you, being one can be hard work. Not every DM goes off the script, creating their own worlds or adventures or rules, but even those who use premade adventures still have plenty of work to do to ensure a smooth and well-run adventure session. After all, they have several hours’ worth of their players time in their hands, and more than most anything else a DM can either make or break a gaming session.

Read more »

12
Jan

Morningtide: Battalion Review (Part 2 of 2)

We’re halfway through our review of Morningtide, and our results are a mixed bag. How will Battalion measure up? To find out, I challenged Sam to a duel, and she’s playing the Red/Green Warrior’s Code. Will her rowdy and undisciplined troops overrun my Kithkin and Soldiers, or will our superior discipline pave the way for victory?

Read more »

10
Jan

Morningtide: Battalion Review (Part 1 of 2)

A beginning, narrates Princess Irulan (Virginia Madsen) at the start of the epic 1994 motion picture Duneis a very delicate time. This was true in the film as it can be in life, and that certainly applies to Magic: the Gathering. One can only wonder at all the directions that the game might have taken in those earliest days that might have derailed its success. On a smaller scope, we find a new beginning each year with the Autumn large set, kicking off a new block with new cards, new themes, and new mechanics- and sometimes even more.

Read more »

8
Jan

Morningtide: Shamanism Review (Part 2 of 2)

Next up in our revisit of the world of Lorwyn is a look at the Treefolk and their Shaman. Those pesky Rogues from Going Rogue are back, though, and with Jimi to lead them there’ll be no end of trouble!

Read more »

6
Jan

Morningtide: Shamanism Review (Part 1 of 2)

So where were we? Ahh, right, the story of Morningtide is the story of Mirrodin. And Onslaught. And Lorwyn. But in a nutshell, it’s about one thing: class. Before unveiling the main course, though, let’s set the table first.

Read more »

4
Jan

Morningtide: Going Rogue Review (Part 2 of 2)

Jimi’s sleeved up and ready to go, assembling an army of Kithkin and Soliders from her Battalion deck. Against such a force, a little stealth and subterfuge can go a long way, as my Rogues are eager to prove. Will they get their chance?

Read more »

2
Jan

Morningtide: Going Rogue Review (Part 1 of 2)

In many ways, the story of Morningtide is the story of…

…wait…

…you mean you’ve heard this story before? Well, it’s true that you have. And just as true that you haven’t. Not this way, anyway. We should explain…

Read more »