Our final visit to the land of Kamigawa finds us amongst the snake-like Orochi tribes, as they find themselves on the defensive against a kami attack. They have numbers and venom on their side, but will it be enough?
If your opponents weren’t afraid of snakes before, the Snake’s Path deck will give them a new phobia! With tons of sss-slithery creatures with sss-super abilities, you will sss-seize control in mere sss-seconds!
So begins the introduction to the final deck of our review of Champions of Kamigawa, Snake’s Path.
The yamabushi of Spiritbane are back, but this time they play the spoiler’s role piloted by Jimi. We’ll be putting the White Weenie Way of the Warrior through its paces to see how it performs.
Thus far in our visit to Kamigawa we’ve seen vengeful spirits and the fighting monks of Master Kumano in the Sokenzan Mountains. Today we’ll be turning our attention to that group without which no accounting would be complete: the samurai.
Today I’ll be joining with the warrior-monks of the mountain yamabushi, though instead of Spirits we’ll be hunting the snake-like Orochi. Piloted by Sam, Snake’s Path will look to meet fire with venom until only one of us remains.
The sudden and startling aggression of the kami caught the world by surprise. None could say why their gods had turned against them, but there could be no doubt that something had moved the spirit world to attack the mortal world, both faithful and faithless alike.
It’s our opening matchup for Champions of Kamigawa, and today I’ll be up against Jimi and her mono-White Way of the Warrior. Will her Samurai prevail, or will they face the divine wrath of the kami?
It’s an integral component of Magic’s long-term success and longevity that while we nominally all play the same game- Magic: the Gathering- we are all actually playing a number of different, albeit similar ones.