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March 9, 2016


Duel Decks- Blessed vs Cursed: Cursed Deck Review (Part 2 of 2)

by Dredd77

It’s time to take Duel Decks: Blessed vs Cursed to the battlefield to see how it plays out, after having taken a close look at both decks. Joining me is Phil, taking the role of Innistrad’s Blessed. Let’s see how this first clash shakes out. 

Game One

On the play for our opener, I lead with a Swamp while Phil counters with a Plains and Doomed Traveler. Next turn, I rip a Screeching Skaab off an Island, happily sending two Zombies tumbling into my graveyard. For his part, Phil casts Gather the Townsfolk, and we’re off!

Now turn 3, a timely Diregraf Captain sets up the game ahead for me, letting me turn the Skaab sideways for 3. For those keeping score at home, it’s worth noting that I’ve drawn a Mindwrack Demon, but am not quite comfortable casting him without being closer to dementia. Phil misses his land drop, but goes back up to 20 from a Cathedral Sanctifier.

Next turn, I swing in for 3 more with the Skaab, which Phil trades out with his Sanctifier and Traveler. My Captain syphons a life from Phil in response, while Phil gets a 1/1 Spirit token to replace the traveler. I then summon a Ghoulraiser, getting back my Screeching Skaab from the graveyard, and finish with a Diregraf Ghoul. Busy turn! For Phil’s part, he attacks in for 1 with the Spirit to take me to 20, then passes.

Now turn 5, I swing in for 6 with the Ghoul and Ghoulcaller. Phil Rebukes the Ghoul, killing it and triggering the Captain again. I then mill off two more creatures into the graveyard when I recast my Screeching Skaab, then pass. Over to Phil, he brings out the Moorland Inquisitor, then girds a 1/1 Human token with Bonds of Faith to make it a 3/3. The 3/3 turns sideways, and glides in for damage alongside his 1/1 Spirit token.

Down to 17 life on turn 6, I counterattack for another 6 with my Screeching Skaab and Ghoulcaller. Phil swaps the Inquisitor for the onrushing Skaab, dropping to 11 life after the Diregraf Captain trigger resolves. I then summon a replacement Skaab, landing yet another two creatures into the graveyard. Phil finally solves the nettlesome Captain with a Fiend Hunter, then counters in with a regular Human token and Spirit. to take me to 16.

Now turn 7, I return my Diregraf Captain to play by hitting the Fiend Hunter with Sever the Bloodline, knowing that if I don’t I risk losing the balance of momentum to Phil. I attack for another 6, and Phil trades his 3/3 Human token for my Ghoulcaller. He’s now at 7 life, with me at 17. Over to Phil, he then taps my Captain with a Topplegeist, then adds an Elder Cathar. A quick look at Phil’s graveyard confirms he’s hit delirium, and that Topplegeist is going to be a concern.

Next turn, the Topplegeist triggers at my upkeep and Phil taps town the Skaab. I then drop a brutal Unbreathing Horde, which enters play with eight +1/+1 counters on it. Phil simply sends in the Spirit to nick me for one and passes. Back to me, Phil wisely uses his Topplegeist to tap down my Horde. I then swing for 3 with the Skaab, which Phil trades for his Elder Cathar. The Cathar’s death trigger kicks in, and Phil puts two +1/+1 tokens on a Human token. Over to Phil, he plays a Butcher’s Cleaver and equips it to his Human, which is now a 6/3 with lifelink. He swings in with everything, and I’m compelled to trade my Captain for his equipped Human. At the end of the turn, I cast Tribute to Hunger to claim Phil’s 1/1 Spirit, so he’s down to a single Topplegeist.

Now turn 10, that Topplegeist keeps my Horde tapped, but I go for broke with the Mindwrack Demon. Milling four, I hit paydirt when a Swamp tumbles into the graveyard to hit delirium. For Phil’s part, he equips the Topplegeist with the Cleaver and passes. Next turn, I take Phil down to 8 after cutting in with the Demon, but Phil sees a glimmer of resistance flare when he adds the Geist of Saint Traft, then attacks for 4 with the Topplegeist to drop me to 13.

Now turn 12, I counterattack for 4, cutting Phil in half. Phil untaps and swings with the side, but we both know the game has run its course as he can’t quite close the deal.

Game Two

Phil opens the second round with a Topplegeist, then Gathers the Townsfolk on round 2. For my part, a second-turn Screeching Skaab is my opener, milling off a creature and a land.

Now turn 3, Phil plays another Topplegeist to tap down my Skaab, then swings with the team for 3. Back to me, I counterattack for 2 with the Skaab before adding a Scrapskin Drake. Phil then bounces the Drake with a Mist Raven, then attacks for a further 4 points of damage. Back to me, I pick off one of the Topplegeists with a Tooth Collector.

A turn-5 Pore over the Pages precedes another 3-point assault, and just like that Phil has cut me in half. However, that creature I milled off on turn 2 with my Skaab? It was a Harvester of Souls, which gets yanked back to active service with Dread Return. Just like that, the game has pivoted. I attack in for 2 with the Skaab, taking Phil to 16 and pass.

Next turn, Phil plays a Seraph Sanctuary, going up 1 life, then adds a Goldnight Redeemer for another 9 life (including another 1 from the Sanctuary). That puts him at 26, and me down to 7 when he attacks in the air. Back to me, I exile the Angel with Sever the Bloodline, then send in the Harvester for 5.

Now turn 7, Phil plays an Emancipation Angel, bouncing back the Mist Raven, then recasts it to bounce my Harvester of Souls back to my hand. It’s a backbreaking play, and he sends in the Topplegeist to nick me for another 1. Down to 6, I summon the Scrapskin Drake, followed by a Diregraf Ghoul, but the jig is up. Next turn Phil sends in the Angel to take me to 3, and, drawing nothing helpful, I scoop the following turn. It’s going to three!

Game Three

I’m on the play for the decider, and lead with a Diregraf Ghoul, while Phil pads his life total early with a Cathedral Sanctifier. I swing in for 2, and Phil lets it pass. He then summons another of those annoying Topplegeists.

I hit for another 2 on turn 3, then add a Scrapskin Drake, while Phil counters with a Doomed Traveler. Next turn, I keep the pressure on with a 4-point attack, and Phil finally takes the bait. Gang-blocking the Ghoul with his Traveler and Sanctifier, it’s effectively a trade as he gets back a 1/1 Spirit token with flying. It’s all he can do, however, as his next turn is a blank.

Now turn 5, I hit in again for 2 with the Drake, then add Relentless Skaabs. Phil, stuck on two lands, deploys a Sharpened Pitchfork and passes. Next turn, I hammer in for 6, taking Phil to 9. Phil equips the Pitchfork to his Topplegeist, then passes after discarding down to seven.

I attack in for 6 on turn 7, and Phil chump-blocks both. One Moan of the Unhallowed later, and Phil’s fate is sealed. He scoops next turn, a disappointing end to a well-fought game.

Thoughts & Analysis

A shame about that last match, since a win when your opponent is resource-impaired (either paucity or excess) doesn’t give you a lot of insight into your deck, but luckily we had two solid matches beforehand to put Cursed through its paces.

In short, this one wasn’t the greatest Duel Deck in the series history, but it was certainly fun to play.

On the plus side, you had a very solid creature array. Sure the deck list sees you doing most of your work with creatures given its paltry noncreature suite of cards, but then that seems to be the face of modern Magic. In the most recent Making Magic column, head designer Mark Rosewater highlighted things that he often gets requests for from players. Nestled in amongst game mechanics and planes to (re-)visit, was this gem:

The shift toward a more creature-centric game has many fans, but there are some older players who liked the era where creatures mattered far less and the game was more about spells.

You could hardly find a better summary of the deck. The spells almost didn’t feel like they mattered, since so much focus was on the creatures and their shenanigans. Removal is critical, of course, but even that wasn’t all that good.

Still, the deck had some splendid interactions, such as the premature Harvester of Souls thanks to Dread Return, and the Unbreathing Horde in a Zombie deck with loads of self-mill. Overall, the deck worked quite well for its purpose, and that at least is a success.

For the downside, its focus on creatures meant that the efficacy of play was highly driven by the draw. Get the right creatures, and you are in the fast lane, but get the wrong ones and drudgery awaits. You can say that about any Magic deck, of course, but there’s something about singleton decks (or largely singleton decks) that can compound the problem. Duel Decks are built for “occasional interactions.” It’s a way to keep them fresh, interesting, and highly replayable, but it can serve up some mediocre games as well.

Thanks to the Zombie tribal theme on offer here, that was somewhat mitigated. On the other hand, what do you say about a deck that’s fun to play, but not especially memorable?

Hits: Solid tribal theme can help tie the deck together no matter what you draw; solid creature press; some fun interactions between cards; well-matched against the counterpart deck

Misses: Deck effectiveness can still vary widely based on draw; fun, but not especially memorable compared to other Duel Decks; removal poor

OVERALL SCORE: 4.25/5.00

7 Comments Post a comment
  1. Jeskai Angel
    Mar 9 2016

    What DO you consider to be the top duel decks?

    • Mar 10 2016

      The big frustration I have with coming back after a 2-year absence is that so much of my memory of what I’ve done before is gone. Two years ago, I would have waxed in depth about this, but alas time has washed much of that away. Luckily, I can go back and review my past articles and check out the ratings.

      The highest-rated single deck I’ve done is Venser’s (Venser vs Koth), followed right behind by Tibalt (Sorin vs Tibalt), getting a 4.80 and 4.75 respectively. That’s significantly better than most scores for other decks.

      If, however, you want to look at the score for BOTH decks in a set combined, to see what the best set is, Sorin vs Tibalt tops the list with an aggregate 9.4. It was a great set with a lot of give and take between decks, as I recall.

      Close on the heels with a 9.2 agg score is Jace vs Chandra. One of the earliest decks, I recall this one had loads of replayability too.

      Venser vs Koth is the only other deck to score above a 9.0 agg, and Izzet vs Golgari missed that elite group by 0.05 points. So close!

  2. Alfred
    Mar 10 2016

    I’m so glad this site is back. I was saddened when you took a hiatus but then I knew that once an MTG player, always an MTG player. Sir, would you by chance be finishing the Core sets specially the 8th Edition sets up to 10th edition? Your review of the 7th edition decks was fantastic and part of the charm of the core sets is their simplicity which makes them easy to follow. More power to you

    • Mar 10 2016

      Thanks for the welcome, it’s good to be back! And how right you are about “once a Magic player…” I started in Alpha, left in The Dark. Returned at Visions, left again at Mercadian Masques. Came back at Zendikar, sorta left (not exactly, but running a game store took all my free time) at Theros. And back again!

      And towards your question, yes, it’s my intent to cover every single deck, including those. I really enjoy doing those core set decks, too, as I agree fully- their simplicity is very much a part of their charm!

  3. Icehawk
    Mar 10 2016

    At least you got to use the fun word in a positive manner. This makes me miss the old, oh lord what were they called? The premium deck series. Those were fun and memorable. Wizards didn’t hold back much with those from what I recall.

    The Duel Decks, now more than before, feel to be a mish mash. They start off with one theme and mix in another or more, so you could build around either. That’s nice, but sometimes they use some cards that make you scratch you head when there are other cards that’d be better. And I’m not talking mytics or super high $ cards. Just, like in this case, common/uncommons from the old Innistrad block.

    Still, fun but not memorable pretty much about sums it up. Man, remember Phyrexia vs the Coalition?

    • Mar 10 2016

      You know, it’s funny, but I rated PvTC pretty low back in the day. Coalition’s domain-based shenanigans were interesting, but overall it didn’t do it for me. It tied with Garruk/Liliana, with only Divine vs Demonic rating worse on points. I think if you did another Phyrexian deck now, it would be pretty sweet- but to Infect or not to Infect, that is the question…

      I loved those PDS decks too, those were really solid. A pity they never sold well! Still not sure what to make of the Event Decks going away.

      • Icehawk
        Mar 10 2016

        Oh yeah. I was thinking about the Phyrexia deck and all the interactivity between the sacrificing creatures and all. Forgot the craziness of the coalition side. Making me glad they didn’t try to go 5 colors for the Zendikar deck for ZvE


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