2005-07 Precon Championships: Round 7 and the Leaderboard
Welcome back to our coverage of the 2005-07 Preconstructed Championships! This past weekend saw the exciting conclusion to the Turian, the seemingly deadliest division of the season. As it happened, Time Spiral block was the 800-pound gorilla, with a deck from each of its three sets contending for advancement. Looking for the spoil was Coldsnap, the “hidden set” that rounded off Ice Age block.
Beyond the Grave locked horns with Reality Fracture in a battle that pitted a sacrifice engine against the combination of suspend and storm. Although it went to three games, Beyond the Grave had more than enough weapons at its disposal to get the job done. In the next matchup, we saw another suspend deck- Future Sight’s Suspended Sentence, which was up against the graveyard reanimation deck Rituals of Rebirth. Sadly for Planar Chaos fans, Rituals just couldn’t marshal enough resistance to the shenanigans that Suspended Sentence had on display, and with the ability to lock out both weenies and fatties, Suspended Sentence put in a commanding shift.
As we’ve said many times, we wish that we could award achievement for more than one deck, but the cold, cruel reality is that every other deck bar one each season is simply a footnote in the historical register when compared to winning it all. Both decks are worthy, but only one can claim to represent the Turian Division in the conference finals. In a fiercely contested clash, Suspended Sentence outplayed the equally intricate Beyond the Grave and claimed divisional glory.
Our predictors had a rough go of it this week, as the second round of any division is notoriously difficult to call. 38% picked Beyond the Grave to win its first match, while there was less confidence for Suspended Sentence- only 29% thought it would have what it needed to beat Rituals of Rebirth. As for calling the final match? Congratulations to tenthtechpriest, the only one who gave Suspended Sentence its due. Of course, all this means that there was little movement on the league table this week:
Now it’s time to predict this weekend’s matches! We have a bye this week, so only three points are up for grabs as we begin the competition in the final division, the Lauer. Here they are:
To help with your picks, your contenders for the coming matches are as follows:
Army of Justice
Set: Ninth Edition
Detail: A by-the-book White weenie deck, Army lives up to its name with a horde of small, efficient creatures and combat tricks. Some evasive fliers help send things over the top when the red zone gets too congested, and a minor lifegain subtheme helps keep the deck in the game. (review: not available)
Code of the Orzhov
Colours: White, Black
Detail: The Orzhov occupy the space where religiosity and commerce intersect, and they are just as keen in this deck to extract their pound of flesh! Looking to establish board control before squeezing out a win with relentless life drain, evasion, and its own unique haunt mechanic. (review: not available)
Set: Ninth Edition
Detail: The last deck from Ninth Edition, this mono-Black looks to make resources out of unusual places- your graveyard and your life total. Packed with utility creatures, Dead Again proves that death is no impediment to getting a job done! (review: not available)
Colours: Black, Green
Detail: The Golgari deck centers around the dredge mechanic, an ability powerful enough that when properly focused it can hold its own in many Constructed matchups. Here, it’s a particularly nasty and effective way to make sure that nothing goes to waste- all the more important when the deck leans on sacrifice effects and outlets! (review: deck, play)
Colours: White, Blue
Detail: On first blush, Kjeldoran Cunning looks like another base-White Soldier deck with some Blue fliers thrown in for good measure. It certainly can win through those weapons, but the ace up the sleeve for the deck is the ripple mechanic. With library manipulation letting you orchestrate ripples for maximum effect, the real threat the deck wants to overwhelm with is card advantage! (review: deck, play)
Colours: Black, Red
Detail: Our final Ravnican guild, the Rakdos have just the plan in mind for maximum carnage and mayhem. Guided by their signature hellbent mechanic, the deck powers up when you most needed it to- once you’ve emptied your hand. Not a deck for the faint of heart, the Rakdos go all-or-nothing in a blaze of glory. (review: deck, play)
Colours: White, Red, Green
Set: Time Spiral
Detail: The last deck in the division is certainly one of the more exciting ones, for the Slivers hold an esteemed place amongst all of Magic’s tribes. With the Sliver-based decks only improving over the course of successive sets, this third-and-final construction (barring the Premium Deck Series) really does live up to its name! (review: deck, play)
Let us know what your picks are, and best of luck! The next round of precon action goes up this Sunday, so you have until then to render your votes!