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Posts from the ‘Scars Block’ Category

7
Oct

Scars of Mirrodin: Phyrexian Poison Review (Part 2 of 2)

The ever-popular mono-White Myr of Mirrodin clawed their way back into the limelight as Sam selected them as the opposition deck for todays’ feature matchup against the Infect-based Phyrexian Poison. Would the tribal Artifacts build up enough steam to overrun Phyrexia’s finest, or would they be withered down to nothing and ground beneath a toxic Green-Black heel? We sat down to find out, and here are our research notes.

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5
Oct

Scars of Mirrodin: Phyrexian Poison Review (Part 1 of 2)

Last year’s Zendikar intro packs- recently reviewed here on the site- were something of a disappointment. One of the primary functions of a set’s complement of preconstructed decks is to act as a showcase for the set’s themes and mechanics. The Zendikar decks made two critical mistakes here. First, the sets mechanics were spottily employed. Allies had their deck (The Adventurers), as did Landfall (Unstable Terrain), but Traps and Quests were essentially no-shows. Kicker was rather lukewarmly presented in Pumped Up, but the other decks were essentially Tribal decks with thematic ties to the set.

Secondly, the decks heavily relied on filler from Magic 2010. Take out the basic land, and you may well be surprised to find that one card out of three (33%) of the Zendikar pre-cons was an M10 one. Tapping two mana for a Goblin Piker did very little to reinforce the notion that you were visiting the land of Zendikar, and made for some rather mediocre decks.

Let it not be said that Wizards does not learn from their mistakes, or at least looks to improve their products, for the decks released for Scars of Mirrodin suffer from neither of these drawbacks. For one, these decks feel like you’re playing in Scars, in large part to the very minor role played by M11- a mere 9%! Secondly, the new mechanics get a very strong showing, such as Infect in the Phyrexian Poison deck.

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3
Oct

Scars of Mirrodin: Myr of Mirrodin Review (Part 2 of 2)

Welcome back to our first round of Scars of Mirrodin’s intro decks, beginning with the mono-White Myr of Mirrodin. Our initial impressions were that it was a welcome move in the direction of consistency, packing in multiples of a smaller number of cards rather than a long list of singletons, a drawback of some previous decks. Boasting a solid removal suite and combat tricks, the deck supports its Myr with a somewhat singleminded, focused approach that seeks to compensate for some of the flaws inherent in a Weenie/swarm strategy. To find out how it performs, Sam and I squared off, with Sam opting to pilot the Green/Red Relic Breaker. With her behind the most aggressively anti-Artifact deck in the set, I had my work cut out for me. Here’s how the games unfolded:

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1
Oct

Scars of Mirrodin: Myr of Mirrodin Review (Part 1 of 2)

Welcome to Scars of Mirrodin! 

The newest block is upon us, and leading the way are the five new Intro Pack decks showcasing the themes and elements of the set. Indeed, acting as a illustration to the concepts and designs of a given set are one of the things that these decks do best, and all early indications are that the Scars block has raised the bar in relation to past releases. Today we begin our block of reviews with the mono-White Myr of Mirrodin deck, which in keeping with recent convention gets to carry the banner of Scars’ Tribal deck.

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24
Sep

Scars of Mirrodin Intro Pack Decklists Out!

You can find then here.

The full Ertai’s Lament reviews for each deck will be coming soon!