Morningtide: Warrior’s Code Review (Part 1 of 2)
As any good Dungeon Master will tell you, being one can be hard work. Not every DM goes off the script, creating their own worlds or adventures or rules, but even those who use premade adventures still have plenty of work to do to ensure a smooth and well-run adventure session. After all, they have several hours’ worth of their players time in their hands, and more than most anything else a DM can either make or break a gaming session.
Ertai’s Lament: 2012 in review
The WordPress.com stats helper monkeys prepared a 2012 annual report for this blog.
Here’s an excerpt:
About 55,000 tourists visit Liechtenstein every year. This blog was viewed about 770,000 times in 2012. If it were Liechtenstein, it would take about 14 years for that many people to see it. Your blog had more visits than a small country in Europe!
Morningtide: Battalion Review (Part 2 of 2)
We’re halfway through our review of Morningtide, and our results are a mixed bag. How will Battalion measure up? To find out, I challenged Sam to a duel, and she’s playing the Red/Green Warrior’s Code. Will her rowdy and undisciplined troops overrun my Kithkin and Soldiers, or will our superior discipline pave the way for victory?
Morningtide: Battalion Review (Part 1 of 2)
A beginning, narrates Princess Irulan (Virginia Madsen) at the start of the epic 1994 motion picture Dune, is a very delicate time. This was true in the film as it can be in life, and that certainly applies to Magic: the Gathering. One can only wonder at all the directions that the game might have taken in those earliest days that might have derailed its success. On a smaller scope, we find a new beginning each year with the Autumn large set, kicking off a new block with new cards, new themes, and new mechanics- and sometimes even more.
Morningtide: Shamanism Review (Part 2 of 2)
Next up in our revisit of the world of Lorwyn is a look at the Treefolk and their Shaman. Those pesky Rogues from Going Rogue are back, though, and with Jimi to lead them there’ll be no end of trouble!
Morningtide: Shamanism Review (Part 1 of 2)
So where were we? Ahh, right, the story of Morningtide is the story of Mirrodin. And Onslaught. And Lorwyn. But in a nutshell, it’s about one thing: class. Before unveiling the main course, though, let’s set the table first.
News: Gatecrash Intro Packs Revealed!
Just a quick note here- yesterday the mothership posted the five upcoming Intro Packs for Gatecrash!
Morningtide: Going Rogue Review (Part 2 of 2)
Jimi’s sleeved up and ready to go, assembling an army of Kithkin and Soliders from her Battalion deck. Against such a force, a little stealth and subterfuge can go a long way, as my Rogues are eager to prove. Will they get their chance?
Morningtide: Going Rogue Review (Part 1 of 2)
In many ways, the story of Morningtide is the story of…
…wait…
…you mean you’ve heard this story before? Well, it’s true that you have. And just as true that you haven’t. Not this way, anyway. We should explain…
Duels of the Planeswalkers (2009): Scales of Fury Review (Part 2 of 2)
As December draws to a close and we prepare to enter the new year, we’ve got one more match with the original Duels of the Planeswalkers decks to see us off. Looking to put Sarkhan Vol’s Scales of Fury to the test is Sam, who at last has her hands around the mono-Green Teeth of the Predator.





