Skip to content

August 24, 2016

16

2014-15 Precon Championships: Round 7 and the Leaderboard

by Dredd77

The Turian Division is settled, with a champion deck from amongst the eight ready to take its place in the Final Four. It was also a rocky road for our predictors, as is often the case with the second “deciding” week in any division. It’s a challenge to predict the winner of four straight matches, but in the deciding week you don’t know which two decks it’s going to come down to. In an intriguing twist, two of our predictors even picked decks to win the division that they picked against in the first two matches, just to hedge bets. 

In the first match, the Speed Duel Deck defeated the Will of the Masses Intro Pack from Magic 2015. Here’s Prediction League-leader Icehawk on the matchup:

The masses may beat out the speed, but it’s the duel deck. So I must stand by it, and I think it has a real shot at this. It’s got some wicked cards.

For the next match, it was a battle of Commander 2014 decks, as the mono-Blue Peer through Time trounced the mono-Green Guided by Nature. Peer was truly the dark-horse deck, as only three predictors tabbed it to advance.

The final was between Speed and Peer through Time, and Refresh_daemon had the right of it.

I still think the Commander decks can be too slow and Speed is even more aggressive than Unflinching Assault and while Guided by Nature might be the faster of the Commander decks, I think if it can get past Will of the Masses, it will also get past Guided by Nature and its somewhat similar game plan.

Here’s the updated table. It’s worth noting that I’ve performed a full audit of the results to date after a couple of errors, but please bring any discrepancies to my attention.

Ertais.png

Here’s this week’s matchups, going up on Sunday on account of the delay.

Week7dd

Game One: Landslide Charge versis Abzan Siege, the Dragons of Tarkir Event Deck that advanced past the Fate Clash Pack Deck in the qualifying rounds.

Game Two: Two Intro Pack decks from Dragons of Tarkir

Game Three: A battle of Intro Pack decks from Fate Reforged and Dragons of Tarkir

Game Four: The last Commander 2014 deck faces off against Dragons of Tarkir’s Intro Pack

Best of luck to all predictors, please leave your predictions below!

__________

Sorry for the delay, folks! Family in town that just bought a house, so I’ve been more tied up than normal. For those on twitter, check us out at @ErtaisLamentMTG for any kind of site-based news (including the odd delay)

Advertisements
16 Comments Post a comment
  1. Jenesis
    Aug 24 2016

    What happened to the unmodified Fury clash pack?

    Reply
    • Jenesis
      Aug 26 2016

      G1 Landslide Charge
      G2 Relentless Rush
      G3 Furious Forces
      G4 Sworn to Darkness

      Reply
    • Aug 30 2016

      Couldn’t find its land or its good cards… Just one of those casualties of a three-game round, I suppose. I had higher hopes.

      Reply
      • Jenesis
        Aug 31 2016

        As in, what deck did it lose to. I didn’t see it mentioned anywhere in the match reports.

        Reply
  2. westbrook57
    Aug 25 2016

    G1: Landslide Charge. It’s an event deck.
    G2: Relentless Rush.
    G3: Grave Advantage.
    G4: Sworn to Darkness.

    Reply
  3. Icehawk
    Aug 25 2016

    1. Landslide Charge.
    2. Enlightened Mastery. I just want to see it win. Going for da dream!
    3. Grave Advantage
    4. Sworn to Darkness. Come on you demon human sometimes a walker sometimes a flier sometimes a doorknob!

    Reply
  4. Grue
    Aug 25 2016

    G1 – Landslide Charge
    G2 – Relentless Rush
    G3 – Grave Advantage
    G4 – Sworn to Darkness

    Reply
  5. G1: Landslide Charge
    G2: Relentless Rush
    G3: Grave Advantage
    G4: Massed Ranks

    Reply
  6. Aug 25 2016

    G1: If it were up against another intro deck, I think Abzan Siege is actually quite strong, but I’ve played with Landslide Charge and it can be quite the beating and while it didn’t survive FNM with its unmodified decklist, it put up quite a good fight back then. The piles of burn that it has against the rather slow build of Abzan Siege is going to give it the advantage, atop its superior mana base, being able to blow out its creatures before they can outlast into dangerous territory. Of course, if Landslide Charge somehow manages to stumble and Siege has time to grow, it can get very difficult for the burn to overcome the potentially huge outlasted creatures, but I think most decks that stumble will find recovery difficult, so the odds are definitely for Charge.

    G2: I love the Jeskai and even their temporal successor, Dragon Clan Ojutai, but the creatures in Enlightened Mastery are honestly quite underwhelming and most don’t synergize well with what the deck is doing–where there more prowess or prowess-like creatures in the deck, the value from all those rebound spells would be fantastic, but the defenders and otherwise fat butted creatures like Updraft Elemental or Student of Ojutai aren’t really much of a win condition, essentially making the deck reliant on its few bombs (or Skywise Teachings) to actually win. There is draw and filtering, but while #TeamOjutai is trying to find its bombs, Relentless Rush is doing to keep crashing in. Now if there is a best match for Ojutai, Relentless Rush might be it because a lot of its smaller creatures are going to find it tougher to get through, but they’re fast and the deck not only has its little guys attacking as a win condition, but it also has two Impact Tremors and its own bombs as win conditions and I ultimately think that having more win conditions is what’s going to give Relentless Rush the win.

    G3: Grave Advantage is a bit of a curious deck, it has a bit of a self-mill plan in order to activate its delve cards, but it only have five delve cards altogether. A self-sacrifice theme almost moves towards this goal, but that’s all I can do with its graveyard and while its bombs are super good between the Archfiend of Depravity and Hornet Queen and there is some filtering offered in that self mill. On the other hand, Furious Forces is really straightforward: get to 8 power to turn on Formidable and get more advantage with its somewhat better costed green creatures. Both have about the same amount of removal usually featuring a fight or fight-like mechanic. In the end, I think, as much as I’m more inclined personally towards Forces’ strategy (and dragons), that I’m doing to pick Advantage and this is why: Formidable is a very fragile ability and a well-timed Grim Contest could really hurt Forces’ ability to attack well. Grave Advantage on the other hand gets to eventually cast undercosted dudes while hopefully digging for increasingly more relevant cards and these guys, while removable like most intro pack creatures, don’t rely on other creatures to turn on its abilities. For that, I choose Grave Advantage.

    G4: Normally, I’m all for non-Commander decks beating the slower one hundred card singleton lists, but Sworn to Darkness’s list is actually strong enough to make me pause. What’s more, I think that Massed Ranks’ focus on the bolster mechanic and general lack of removal isn’t particularly inspiring, particularly given the amount of removal on a stick that Sworn has in addition to spell based removal. Massed Ranks does have some potential in the use of Scale Blessing and Enduring Scalelord, but both of those are fairly slow options that require bolstered synergy and that slowness of the deck might be enough for Sworn and its options for ramp and draw to get where it needs to be and win. So despite my usual tendencies, I’ll vote for Sworn.

    Reply
  7. ubur
    Aug 26 2016

    G1 – Landslide Charge
    G2 – Relentless Rush
    G3 – Grave Advantage
    G4 – Sowrn to Darkness

    Reply
  8. Insidious
    Aug 26 2016

    It seems that almost all of my preceeding prophets have the same opinion, and I´m inclined to agree with them – but where is the fun in that if everybody makes identical prophecies?

    Game One: Landslide Charge. It´s hard to go against an Event Deck, so no deviation here.

    Game Two: Relentless Rush. The descendants of the Jeskai have a lot of cretures to hide behind, but very few to actually attack with. The Kolaghan can simply wait, save their removal for key targets and rush in with Dash. I prefer the Jeskai playstyle more, but I can´t see it win. No deviation here either.

    Game Three: Furious Forces. Really. The yet-another-Sultai-deck-variant is vulnerable in the early game. If Grave Advantage draws one of its key Walls and a Grim Contest, it can definitely disrupt Forces´ assault long enough to win with its bombs. But if it doesn´t, Forces stands a chance. I played Grave Advantage and often ended up mana flooded with lots of cards in the graveyard, but no Delve cards in hand to use them, and desperately defending against numerically superior armies, waiting for the right draw to win. Most of the time the right draw never came.

    Game Four: Massed Ranks. Now I admit this is a desperate bet, but I vote for the underdog. I don´t even like Massed Ranks very much and consider it the weakest of all Dragons of Tarkir decks, relying almost exclusively on combat tricks, making it very vulnerable to removal. Sworn to Darkness has the stronger cards by far and if it starts with some ramp and / or a board sweeper, it will win. But being a Commander deck, most of the time it will have neither and start with a hand of mostly spells with a 5+ casting cost. If it then doesn´t draw the fifth land on curve, the delay gives Massed Ranks a chance, especially if it establishes an aerial threat. In short, Sworn can only beat itself, and I´m willing to gamble that the run of luck that the Commander decks had had so far will run out… hopefully now.

    Reply
  9. Scott Mazurek
    Aug 26 2016

    Game One – Landslide Charge
    Game Two – Relentless Rush
    Game Three – Grave Advantage
    Game Four – Sworn To Darkness

    Reply
  10. Jeskai Angel
    Aug 27 2016

    G1: Landslide Charge, as the all-around more solid deck, takes the match.

    G2: Relentless Rush has a much superior removal package that I think will give it the edge.

    G3: Furious Forces has better removal fewer durdly do-nothing cards, so it will win.

    G4: I think I’ve got to vote Sworn to Darkness. Its opponent lacks the oomph to score a quick win, so even thought Sworn to Darkness looks slow, I think it will survive long enough to take over the game.

    Reply
    • Jeskai Angel
      Aug 27 2016

      That should say “Furious Forces has better removal AND fewer durdly do-nothing cards, so it will win.”

      Reply
      • Aug 27 2016

        You know, I think you’ve convinced me regarding Furious Forces. I’m not going to change my vote since I already committed to Grave Advantage, but I think it’s the same reason that I voted Relentless to beat Enlightened and if I were consistent, my vote would match yours.

        Reply
  11. Aug 28 2016

    G1: Landslide Charge. It’s an event deck.
    G2: Relentless Rush.
    G3: Furious Forces
    G4: Sworn to Darkness.

    Reply

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Note: HTML is allowed. Your email address will never be published.

Subscribe to comments

%d bloggers like this: