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August 27, 2012

16

News: Duel Decks- Izzet vs Golgari Decklists Revealed!

by Dredd77

In case you haven’t caught it yet, there’s a treat waiting for us over at the mothership. Trick Jarrett, founder of GatheringMagic.com and now running the show over at Wizards’ official site, takes a copy of Duel Decks: Izzet vs Golgari to a few of his coworkers, and writes up the results!

In the article, we not only get to see the decklists for both decks, but a number of the “previews” cards from the upcoming Return to Ravnica are spoiled, along with the Izzet and Golgari guilds’ new mechanics. Heard enough? What are you waiting for, head on over!

 

 

 

16 Comments Post a comment
  1. Varo
    Aug 27 2012

    Already preordered mine, the golgari deck is amazing!

    Reply
    • Icehawk
      Aug 27 2012

      Both decks are packed with quite a few cards that have me going “Damn!” for a number of me decks.

      Reply
  2. Icehawk
    Aug 27 2012

    Ditto! Looking forward to getting them in my hand, but I figure it’ll take about a month given I preordered one of the IvG duel deck boxes. Those seem to take forever to get in stock. >.> Oh well! At least I have this lovely site to see them in action.

    Reply
    • Aug 27 2012

      Wow, these new Duel Decks are fantastic deals. Brainstorm, Force Spike, Isochron Scepter, Niv-Mizzet, Galvanoth, Life from the Loam, Grave-Troll, Eternal Witness are all amazing cards, and especially at this price!

      Reply
      • Aug 27 2012

        I need to figure out how to post without replying to someone else 🙂

        Btw, what do you guys think about the new ‘overload’ mechanic?

        Reply
        • Icehawk
          Aug 27 2012

          It looks nice, but I reserve judgment till we get to see more uses of it.

          Reply
        • Varo
          Aug 27 2012

          It depends on the cost, i think it is a bit unplayable on the spoiled card, otherwise could be a good mechanic. But i need to see more cards with it to judge.

          Reply
      • Aug 27 2012

        I for one grinned like an idiot when I saw Galvanoth in with the Kiln Fiends. Definitely looks like a great release!

        Reply
  3. servent of yawgmoth
    Aug 27 2012

    the new golgari mechanic seems disappointing i was hoping dredge would make its return but alas

    Reply
    • Aug 27 2012

      See, I rather like it with dredge (which was never in contention for a comeback, by the way, I’d be surprised if we ever saw it again given Wizards’ disdain for its noninteractivity). This way you get more graveyard options- if you can’t dredge it back, you can still put it to good use.

      Reply
      • servent of yawgmoth
        Aug 28 2012

        i see so its like creatire flashback in a way and does tie into golgari using the dead for growth. why couldn’t dregde comeback by the way as i have never seen it played i only started playing M11

        Reply
        • Aug 28 2012

          The problem with dredge is twofold. First, it has limited interactivity. This is an increasingly important factor for Wizards, and its a word you’ll see with frequency come up in their writings on the game on the mothership. Interactivity denotes the degree to which your opponent is relevant to your plans. A perfect example of a non-interactive deck is one that kills your opponent on turn one, and if you’re on the play they never even get to draw (this is part of the reason that Force of Will is so helpful, since it can protect you).

          On the opposite end, a very interactive deck might be all creatures, Giant Growths, and Lightning Bolts. Most of your damage will come through the red zone, giving your opponent chances to block, trade, burn, kill, sweep, or whatever they can muster to stop your onslaught, while trying to get their own win conditions on the board.

          Wizards likes interactivity, seeing it as a necessary component of fun. The one-turn kill might be fun for the player pulling it off, but not so much for the one who never even got to draw. Interactive games allow both players to play. With dredge, the dredge player isn’t so much playing against their opponent as they are against their library/graveyard. It’s by no means as noninteractive as that first-turn deck, but it’s not optimal either.

          The other bugbear is consistency. Dredge decks can be remarkably consistent, since you can simply dredge back the same spell or creature over and over and over again. Wizards regards variance as a crucial element in Magic, and a keystone of its success. Decks that let you largely bypass variance tend to draw scrutiny. You can see this by tracing the history of “tutors,” or cards that let you fetch other cards. Over the course of the game we’ve seen less of them, and they tend to cost more in mana or alternate payments (like life).

          For this reason, you’re unlikely to see a lot of dredge returning- indeed, one of its key cards (Golgari Grave-Troll) is even banned in modern (the notes on why are insightful, and can be found here: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/ld/144 )

          Personally, I love the mechanic, and it worked very well in the Ravnican theme deck Golgari Deathcreep. This seemed to me to be a balanced place for it, as it left in a glaring weakness of the mechanic: lands. In Golgari Deathcreep, you can’t really start turning over the dredge engine until you’ve established a reasonable manabase, since by its nature you’ll never hit a land off dredge (the only land with dredge wouldn’t see print until later as a one-of in Time Spiral block). This gives your opponent adequate time to establish themselves as well, so although the variance reduction is still there, the deck is more fairly interactive.

          It’s worth noting that Ravnica recognised the weakness of dredge with regards to land, and printed a rare card designed to address that (Life from the Loam). Since Golgari Deathcreep doesn’t contain that card, the weakness (or “balance,” depending on your perspective) remains.

          Note that a real competitive dredge deck doesn’t just contain dredge cards, though- Bridge from Below and Narcomoeba are core components as well in a multi-set combo deck- but dredge might just be a mechanic that has mined whatever design space it’s going to get.

          Reply
  4. servent of yawgmoth
    Aug 28 2012

    how are they going to strech out the 10 guilds anyway? will it be like the original set over 4 3 3 or something new

    Reply
    • Aug 29 2012

      Something new.

      Return to Ravnica: Large set, 5 guilds
      Gatecrash: Large set, other 5 guilds
      ?????: small set, more cards for all 10 guilds

      Reply
  5. errtu
    Aug 29 2012

    I usually buy all duel decks and this one is no exception. After reviewing the lists I’m very anxious to get my hands on them. I’ll probably leave them intact the way they are, and after playing some with them I’ll take cards to put in my EDH deck(s).

    Reply
    • Icehawk
      Aug 31 2012

      Basically what I’ll do except I’ll probably add some Golgari Charms asap depending on what they do.

      10 guilds. 10 charms. That’s going to be a lot of new cheap flexible spells for EDH. I run Grixis, Bant, and Naya in my 5C deck. (Don’t have the other 2.) This is going to be sweet! Boros Charm FTW!

      Reply

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