Skip to content

June 7, 2010

10

Stronghold: Call of the Kor (Part 1 of 2)

by Dredd77

Fully through Zendikar block now there are few reading this who do not know what the Kor are.

Kor HookmasterKor FirewalkerLone Missionary

What might be less commonly known is that the Kor are not a new race, but rather one that has been featured in the stories of the Magic multiverse beginning in 1998 with the release of the first expansion of the Rath Cycle, Stronghold. We would find out much later that they were natives of Zendikar, but at the time they were a race that had been pulled into Rath at the whim of Volrath, the plane’s evincar (overlord).

The look of the Kor then should look familiar to eyes accustomed to Zendikar block:

Nomads en-KorWarrior en-KorShaman en-Kor

As you’ll note, the common ability of the Kor was designed to be a “fixed” version of banding, where damage to a creature could be redirected onto another creature. Stronghold was as good as it got for the intrepid Kor peoples, for they were present neither in Tempest nor Exodus, the other two sets of the block (though Kor Chant did see print in Exodus, no White Kor did. A Black one, however, did sneak through…). They presented a heroic background of rebellion against the evincar, and were revisited two years later in Nemesis:

LightbringerLawbringerSilkenfist Order

Then they disappeared into the mists of Dominaria’s history.

For a time…

Eight years after they were first introduced, we’d catch just the fleetingest glimpse of them, in this card printed in 2006’s Time Spiral:

Outrider en-Kor

The expansion set Future Sight would have two il-Kor cards as Blue creatures, but theirs is a tale for another time, perhaps.

One might presume, then, that this damage redirection ability was a trait learned by the Kor after their abduction to Rath, for the developers of Zendikar chose not to bring it back for the “native” Kor, instead focusing on characteristics such as skill at flying and a love for equipment (particularly grappling hooks).

Little surprise, then, that the Kor were enshrined in a preconstructed deck for the Stronghold block, Call of the Kor. Let’s take a look at this twelve-year-old gem and see how it holds up today.

In a nod to pragmatism, Call of the Kor splashed Black for extra utility and removal, but remained at heart a White-weenie deck design. It was robust on the battlefield, sporting 21 creatures (23 if you count the two token-generating sorceries, Lab Rats.) It was mapped fairly well to an aggressive mana curve as well, with:

3x One-drops

3x Two-drops

4x Three-drops

In addition to more sturdy beaters, the upper end of the curve also made sure to pack in utility creatures like Gravedigger and Cloudchaser Eagle to give the deck reasonably well-rounded play. But it also had a very nifty gimmick: redirection. With over half of the creatures being Kor, the pilot of this deck had more options than usual for keeping their creatures alive.

Indeed, the deck made sure to pack in a few “damage soaks,” so you weren’t losing anything of significance to all this fungible damage: prot-creatures like Knight of Dawn; regenerators like Skeleton Scavengers (a rather gimmicky rare), Darkling Stalker and Screeching Harpy; and expendables (think Lab Rat tokens on a recurring buyback cycle).

Without exception, the deck’s non-creature spells are arrayed in support of this engine. There’s very little fanciness here, with a solid removal suite (Smite, Enfeeblement, Death Stroke, Dark Banishing), some utility (Disenchant), and just a smattering of creature augments (Flickering Ward, Endless Scream, Temper).

The gem of the lot is the buyback spell Evincar’s Justice, which pings each creature and player for 2 damage. If you’ve set up your Kor damage-redirection engine properly, the bulk of your creatures will laugh this off, making it more or less a one-sided Pyroclasm on an opponent.

The deck suffers from the usual problems associated with White weenie (the largest creatures, for one, are a pair of 3/3 Lancers en-Kor), but how does it hold up in the field?

Join me next time when I put the Kor to the test.

Advertisements
10 Comments Post a comment
  1. Ben (Twitter: Panahinuva)
    Jun 24 2010

    I really was never very enthused by the En-Kor, except for that one infinite toughness combo you could create with that one cleric.
    The deck seems fairly balanced, with good removal and such. I always liked Lab Rats, just because I’m a token man. It’ll be interesting to see how the deck goes. And weenie really benefits from guys like the Soldier guy from Time Spiral who gets bigger when you’ve got lots of soldiers, or that guy from Shadowmoor who gets big with lots of white permanents.

    Reply
    • Jun 25 2010

      I loved Lab Rats too, Rath Cycle being my all-time favourite block and Buyback being the mechanic I most adore. I have very, very fond memories of Whispers of the Muse. I’ll have to look those other cards up!

      Reply
      • Ben (Twitter: Panahinuva)
        Jun 26 2010

        Yeah, they’re pretty neat. Lemme see…Benalish Commander is the Time Spiral guy. His suspend ability is nuts, combined with the fact that he has haste when he comes back. The other is Kithkin Rabble, which counts up your white permanents and has vigilence, which makes it a house. In fact, all the color counting guys were houses. Troll shroud, flying, fear and required double blocking are powerful abilities.

        I actually got a bunch of cards from Masques and Nemesis, from a friend who gave me some precons. I still play with the Nesting Wurms in my blue green 100 card card advantage deck. It’s so much fun.

        Reply
  2. Sep 6 2010

    I am curios as to why you would bring up such an old pre con deck, but nevertheless this article was actually pretty interesting. I really saw how the Kor was a fix to banding and although I have seen a few of Stronghold’s Kor cards, I still cannot believe I have never seen that before. Great article, but Im sorry to say I will not be going to ebay looking for a sealed stonghold precon deck

    Reply
    • Sep 6 2010

      Ahh, you did find the Stronghold review after all! On a personal note, Tempest block for me was the best Magic I’ve ever enjoyed, and look back with fond nostalgia at their decks.

      The first Prerelease I ever attended was in NYC for Stronghold, and funny thing is I’m trying to recapture that feeling with Scars- where every card I open in a pack is brand new and exciting. It’s not easy laying low in Spoiler Season, but so far I’ve done alright.

      Reply
  3. eotfofyl
    Sep 20 2010

    Do you intend to do more Tempest block precon reviews, or it was just a one-timer?

    Nice article, I love the old precons.

    Reply
    • Sep 21 2010

      Eventually, we’ll have reviewed every precon from every block, including the “MODO precons” for Mirage block. As it happens, Tempest is my all-time favourite set, and I enjoy going back there a great deal. Look for another from Tempest right after the Scars of Mirrodin decks are reviewed!

      Reply

Trackbacks & Pingbacks

  1. Planar Chaos: Unraveling Mind Review (Part 1 of 2) | Ertai's Lament
  2. Tempest: The Slivers Review (Part 1) | Ertai's Lament
  3. Tempest: The Slivers Review (Part 1 of 2) | Ertai's Lament

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Note: HTML is allowed. Your email address will never be published.

Subscribe to comments

%d bloggers like this: