Dissension: Rakdos Bloodsport Review (Part 1 of 2)
Following the decline in the game that many felt Kamigawa had represented, with its insular mechanics and over-emphasis on flavour- 2005’s Ravnica brought Magic back into a new renaissance. Set in a compelling world of ten competing guilds in a massive cityscape (one for each possible two-colour combination), it struck a near-perfect blend of flavour and mechanics. A great many of the cards in the set were watermarked with a guild symbol for added depth of narrative, and each of the ten guilds were assigned their own unique mechanic. While most have faded to obscurity, even today you’ll still hear some Red/White decks describing themselves as “Boros” just as three-colour decks take their names from the Shards of Alara (Jund and Naya most commonly).




