There’s a certain symmetry to today’s clash between Mirrodin decks. While I’m piloting Little Bashers to complete the review, Sam reaches for Wicked Big to act as foil. Not only is a mono-Green beats deck right up her alley, but the flavour contrast between the two makes for a very compelling match on its own. As customary we set in for three games, and here are our notes and final review of the deck.
The “little bashers” that comprise this deck have a proud lineage that returned- albeit in a cameo form- for Scars of Mirrodin: creatures that are designed to work hand-in-glove with Equipment. The Sunspear Shikari and Kemba, Kha Regent were the lonely representatives in White for a much broader theme present in the original Mirrodin, and the Goblin Gaveleer flew the standard in Red, but that was about it. It wasn’t that the concept was a bad one, but rather that it was sidelined to make way for a new mechanic: metalcraft. White and Red are filled with instances of this keyword, but the Mirrodin we’re visiting takes us back to a time before metalcraft even existed. Creatures had to interact with artifacts is a much more literal sense, and it is that interaction that is the power behind Little Bashers.
It’s a battle of the artifact-centric versus artifact-hate, both in deck composition and theme. Wicked Big plays on Green’s historic antipathy towards artifice, while Bait & Bludgeon (piloted by Jimi) is one of the two artifact-centric decks in the set (the other being Sacrificial Bam). How will these two opposing forces get the measure of the other on the battlefield? We looked to find out, and here are our notes from the engagement.
Continuing the lamentable trend of really dumb deck names (the last deck always invoked Emeril Lagasse for us) is Mirrodin’s Wicked Big, a relative rarity amongst preconstructed decks: mono-Green! Although at the time mono-Green beats decks were relatively common (see: Judgment’s Painflow, Legions’ Elvish Rage), the next block’s Snake’s Path from Champions of Kamigawa would be the last non-Core Set deck of this type. The premise behind Wicked Big is about as straightforward as it gets: cast huge creatures and beat on your opponent with them. This being Mirrodin, of course, there’s a subtheme of artifact hate as well.
With a nearly wide-open field available to her in selecting today’s opposition deck, Jimi wastes no time in snapping up the modified White Weenie offering Little Bashers. Facing her on the field of glory is the first theme deck to be reviewed from the original Mirrodin, Sacrificial Bam, whose path to victory is carved on the back of an artifact-sacrifice strategy. We shuffled them up and sat down for the customary three matches. Here are our notes.
It’s hardly news to anyone currently playing the game that Wizards revisited an old world for the first time with last year’s Scars of Mirrodin. What may perhaps be a little more surprising to those who weren’t playing back in 2003 is just how well Wizards preserved some of the look and feel from the old set without making the new one feel ‘recycled.’ In looking at our first Mirrodin theme deck, Sacrifical Bam, you might almost be forgiven for mistaking it for a more contemporary model. Spellbombs, mana Myr, and Replicas adorn this heavily synergistic creation, but look a little closer and you’ll see significant differences, too. In truth, Mirrodin was the beginning of one of the game’s darker periods.