Hey folks! May of you may recall the series of Meddlings I’ve written for Gathering Magic, first one per set and starting with Return to Ravnica an article for every deck. We’re back with a new article going up for each of the five Dragon’s Maze Intro Packs, and today we kick off the latest series with Simic Domination!
This time around, we’re adding a little twist. Head on over and check it out, and let me know what you think!
Next in our sights if the deck of the Church of Deals, the Orzhov Syndicate! Dragon’s Maze is back with another take on the extort mechanic, and we’re keen to see how it measures up both against its competition as well as its hallowed lineage. To give it a worthy sparring partner, Sam’s back piloting Azorius Authority. Which will prevail, the law or the contract?
As we discussed n our last review, with the guild mechanics all making an encore performance there wasn’t a great deal of room for mechanical innovation. While fuse was able to strike a balance between the limitations of the set’s design space and the need for a new mechanic to help ‘sell the set,’ it wasn’t the only new innovation to the set- just the most obvious one.
The stuffy prelates of the Orzhov Syndicate are about to have their collars unbuttoned- the carnival is here! To test the Rakdos Revelry deck, I’m joined by Sam who’s opted to use Orzhov Power. Let the games begin!
Preconstructed Magic occupies a curous place in the pantheon of Magic formats. On the face of it, it bears the hallmarks of COnstructed. After all, one might wryly observe, you can’t have “preconstructed” without “constructed.” They might not be the world-beating decks that come to mind when you talk about the “standard environment,” which has a pulse and pace all its own, but nevertheless they are sixty-card constructions crafted from a particular card pool. Still, it’s hard to escape the feeling that there’s an element of Limited in here, too.
Next stop on our tour of the Intro Packs of Dragon’s Maze is the Simic Combine! With their new evolve mechanic they’re back for a second go, and standing in their way is the dark carnival of the Rakdos. Sam’s shuffled and ready to go, but which guild will come out on top?
It is the nature- and some might even argue purpose- of art to stir strong passions in the viewer, and you would be hard-pressed to find a more divisive pair in the classical era of the game than the husband-and-wife duo of Phil and Kaja Foglio. Sure the cartoony, whimsical pieces like the art for Al-Abara’s Carpet or Infernal Darkness have had their day, but for many this sort of art had a defining imprint on a bygone era.
We’re in for another round of detention today as the Azorius once again take to the field. This time, we’re testing out the new Azorius Authority deck, to see how it stacks up not just itself, but to its previous incarnation. Joining me at the table is the lovely Sam, who’s shuffling up Gruul Siege with barely-contained glee.
Although the game that is at the heart of this website is intended for recreation and hobby, there exists a series of games that have a much more clinical application. Known academically as game theory, this field looks to study the strategy of decision making. As you might imagine, there’s quite a bit of overlap across the spectrum, and indeed in 2007 Frank Karsten wrote his Introduction to Game Theory on the mothership.