If there’s one thing I’ve been looking forward to most since taking Ertai’s Lament out of mothballs, it’s been the Preconstructed Deck Championships. One of the site’s most popular features, the Championships follow a ‘March Madness’ style format, where all of the preconstructed decks of a given season are randomly seeded into one of four divisions, and battle their way to eternal glory. Read more
As we look ahead towards Eldritch Moon and the implementation of the one-deck-per-week schedule, we’ve got some loose threads to tie up. Ghostly Tide, the Blue/White Spirits/Skies deck, is the last to be reviewed for Shadows over Innistrad, and in addition to three decks from Battle for Zendikar, we also need to conclude Oath of the Gatewatch’s Surge of Resistance.
But playing one deck at a time, we put Ghostly Tide through its paces, with Josh taking the field armed with Unearthed Secrets, the deck themed around investigate. Would his forces prevail, or would his defeat prove to be his deck’s biggest mystery? Read more
Time for another of the periodic “site news” posts about the state of Ertai’s Lament. These tend to be a bit dry, but I like to keep folks informed. As a reward, there’s a little preview teaser at the end that should get a few folks excited. Read more
Of all the different considerations that go into making a Magic: the Gathering set, one that seems to most often be underestimated is the factor of time. Just because RoboRosewater exists, doesn’t mean that sets get manufactured overnight. Indeed, Wizards of the Coast tends to work on sets up to two years prior to release, so there is a common perception that Wizards has a great deal more flexibility than it does with set creation and design.
In the world of comic books, the “origin story” is one that looks back in time and tells the tale of how a super-hero or super-villain came to be. How they got their powers. Where their motivation to [choose one: save/destroy] the world. In short, how the character came to be.
Somewhat ironically, however, Magic Origins represents both a beginning, and an ending, and it’s a tale that’s been nearly a decade in the telling.
I found madness to be one of the more interesting mechanics of Shadows over Innistrad, and pairing it with tribal Vampires seems like a chocolate-meets-peanut-butter win. Of course, to get a sense of how the deck comes together, we’ll need to take it into battle. Joining me at the table is Josh, who’s piloting the Red/White Angelic Fury.
We’re back to round out our coverage of Shadows over Innistrad, with a look a the delirium-filled Horrific Visions. To help test the deck, I’ve enlisted the help of Josh, running the Blue/White Spirits deck, Ghostly Tide. Which deck will emerge victorious? Read more
Hey, do you like stories about Magic’s history?
Stories about the odd and the curious and the obscure?
If you answered yes to both, you won’t want to miss my feature today over at Gathering Magic.
If you like these sorts of features, don’t forget to leave a comment to let them know, and happy reading!
Josh is back to help playtest the Shadows over Innistrad decks, and today we’re looking at how investigate performs with Unearthed Secrets. Josh has chosen the Vampires-n-madness duo of Vampiric Thirst. Will he manage to solve the mystery, or will he be become buried in Clues? Read more
Yesterday over on Gathering Magic, my latest Meddling of the delirium-based Horrific Visions deck went up. Delirium proved an intriguing mechanic to Meddle, since you need a delicate balance between different card types to make the most of it. Come check out what I put together!
As always, if you enjoy Preconstructed content on Gathering Magic (and if you’re reading this, there’s probably a pretty good chance that you do), make sure to leave a comment on the article to let them know!