
Mirrodin: Wicked Big Review (Part 2 of 2)
It’s a battle of the artifact-centric versus artifact-hate, both in deck composition and theme. Wicked Big plays on Green’s historic antipathy towards artifice, while Bait & Bludgeon (piloted by Jimi) is one of the two artifact-centric decks in the set (the other being Sacrificial Bam). How will these two opposing forces get the measure of the other on the battlefield? We looked to find out, and here are our notes from the engagement.

Mirrodin: Wicked Big Review (Part 1 of 2)
Continuing the lamentable trend of really dumb deck names (the last deck always invoked Emeril Lagasse for us) is Mirrodin’s Wicked Big, a relative rarity amongst preconstructed decks: mono-Green! Although at the time mono-Green beats decks were relatively common (see: Judgment’s Painflow, Legions’ Elvish Rage), the next block’s Snake’s Path from Champions of Kamigawa would be the last non-Core Set deck of this type. The premise behind Wicked Big is about as straightforward as it gets: cast huge creatures and beat on your opponent with them. This being Mirrodin, of course, there’s a subtheme of artifact hate as well.