Oath of the Gatewatch: Twisted Reality Review (Part 2 of 2)
It’s our next playtest for Oath of the Gatewatch, and this time I’m taking Twisted Reality for a run. Featuring Wastes and loads of Eldrazi, I’m up against Phil’s Vicious Cycle. Can the Eldrazi finish what they’ve started on the plane of Zendikar, or will they find a final, eternal sleep? Read more
Oath of the Gatewatch: Twisted Reality Review (Part 1 of 2)
When Ice Age released in 1995, it was only the sixth Magic expansion, but the first to be intended as a stand-alone set. While the previous year’s Legends was of comparable size to Alpha/Beta, it wasn’t structured to function as a stand-alone in the way Ice Age was, with a basic reprint level of core cards (like Giant Growth) that made for a well-balanced environment.