With the Mountains and Forests now having been explored, it’s time for us to descend into the Swamps… to Dakmor! For therein lurks Tojira, the Swamp Queen, and her wicked minions, the Nightstalkers. Looking to defeat them is Sam, who’s wielding the mono-Blue Spellweaver. Can she survive the perils of the marsh?
There isn’t a great deal to get folks riled up in Magic’s introductory releases. The cards tend to be fairly low-key and introductory-level, though here and there you find a few that have broken out into general competitive play and command a pricetag to match (see: Grim Tutor). Indeed, you might almost say the most notable thing about Magic’s attempts at beginner-level versions of the game is that they aren’t all that notable. This isn’t meant to be unkind, but they are competing for attention in a richer, more dynamic environment and outside the circle of Magic’s Armchair Historian Society (of which we’re a proud, card-carrying member), there’s just little to keep them in the public eye.