Our next match its the Humans of Repel the Dark against the very Vampires we just left behind! Innistrad is full of perils for mankind, of which the Vampires are but one. Still, if Sam has her way, she’ll leave Repel the Dark an empty husk, drained of all life. Do the Humans have what it takes to stand up to this diabolic predation? Here are our game notes as we look to find out.
In our last review we looked at the Vampires of Innistrad, as represented by their deck Carnival of Blood. Fearsome for certain, but the wary inhabitants of that benighted plane would tell you, however, that they are but one of the many perils that surround them. In the forests the Werewolves prowl, rending the flesh of any so unfortunate as to encounter one. From the dead the Spirits walk, as oftentimes the corpses do on their own accord. There is no Roil and no compleation, but there are no shortages of way to die here. Against any one of these fiends most Humans would stand little chance, but there is something available to the good citizens of the world that can withstand nearly any peril.
Trite as it sounds, there is little strength like strength in numbers, and this is the survival mechanism of the Humans, those who feed most every scourge that assaults them. Werewolves, Vampires, Zombies and Spirits all have their origin in man, and many live off them still. In times past they could rely upon their faith in the Church of Avacyn to keep evil at bay (for the night is dark and full of terrors). Since Avacyn’s disappearance from the world, however, they have increasingly had to rely on far more tangible resources to stay alive- their brawn, and their wits.