Moving on through the Intro Packs of Dark Ascension, it’s now time to test out the undying mechanic. Early feedback seems to be that its’ quite robust, but the jury’s still out until we’ve had a chance to give it a test drive. Joining me is Jimi, who has opted to pilot Swift Justice. Will I be able to take her down, or will it end up being me who’s in for the surprise?
When Innistrad was released, it stamped its identity from the outset with its selection of Intro Packs, resulting in a wonderfully evocative quintet. The tribal call was put out with Spirits, Vampires, and Humans each getting their own deck to showcase their latest incarnations. The flashback mechanic was given space on the stage with Eldritch Onslaught, and morbid had its turn with the somewhat disappointing Deathly Dominion deck. The other two significant innovations were left out- dual-faced cards were too complicated, and the curses just weren’t enough to carry a deck (much like imprint in Scars of Mirrodin).