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Scars of Mirrodin: Metalcraft Review (Part 2 of 2)

As mentioned in the deck analysis, the Metalcraft deck is- not surprisingly- the flagship deck for the ‘fixed’ version of Affinity, Metalcraft. Not only did I want to see how it was going to perform in the field, but I also determined at the outset that I wanted to record one additional metric, which was the number of turns that Metalcraft was ‘turned on,’ and how long it took me to get there. The deck places a great deal of importance on having three or more artifacts in play, and indeed a scan of the cards shows that without the mechanic engaged, the deck itself is somewhat mediocre. I expected to struggle a little in the early game, then hit the ‘turbo boost’ once my third artifact manifested itself.

Volunteering to sit across the table was the ever-reliable Sam, who opted this time around to give Deadspread a try. I was pleased at the selection, as I’d wanted to see Deadspread in action a few more times. Today I would get my chance.

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Scars of Mirrodin: Metalcraft Review (Part 1 of 2)

We return to the endangered plane of Mirrodin today with a look at the next deck in the Scars set: Metalcraft. Although somewhat unimaginitively named, it is nonetheless simple and straight to the point. Just as the previous decks have been crafted around a theme or mechanic of Scars of Mirrodin, so is this Blue/Red Artifact-heavy construction.

The question, then, becomes a matter of how well the theme is supported. As we’ve seen, it can well go either way. Phyrexian Poison was a very solidly-crafted deck that anchored around its mechanic and employed it well. On the opposite end of the spectrum is Deadspread, whose fault might have been more one of ambition than execution, in that Proliferate may not (yet?) be strong enough to build around.

Metalcraft gives its keyworded cards extra power or ability when you have three or more Artifacts in play, and the deck is heavily reliant upon the expectation that you’ll achieve this in short order- there are 17 cards with the mechanic in the deck. Indeed, better than one out of every three cards you draw will be Artifacts, so even the occasional bit of Artifact hate shouldn’t keep you off optimising your cards for long. Let’s take a closer look at the contents of the deck, beginning with the creatures, to see how effectively it meets its ambition.

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