
Duels of the Planeswalkers (2009): Hands of Flame Review (Part 2 of 2)
Chandra and Jace. Garruk and Liliana. Thanks to the stories and the repestive Duel Deck releases, these opposite pairs feel like natural foils for one another, and today we’ll be opening the next chapter in that saga. As it happens, Sam has selected Jace Beleren’s Thoughts of the Wind to serve as opposition. Can he lock down the battlefield, or will Chandra’s fire prove unquenchable after all?

Duels of the Planeswalkers (2009): Hands of Flame Review (Part 1 of 2)
During our recent coverage of Portal Second Age, we traced some of the history of the game where it attempted to offer aspiring players an easy on-ramp to the world of Magic. Magic was- and continues to be- a game of increasing complexity, as hundreds of new cards are added every year. Wizards was naturally concerned that the game over time could become too imposing, too intimidating to appeal to the mass market, vital for growing the game and replacing those players who leave it. What they felt was needed was some sort of introductory product, and that came in set form in 1998 in the form of Portal.