Finally, our first games with the New Phyrexia decks are underway, and we’re all looking forward to seeing how they hold up on the field. In many ways, the decks of the third set in a block tend to be some of the most interesting ones, if only because the designers have a full three sets of cards (plus a Core Set) to pick from. Strategies that might not have been as sustainable in the first go-round now have the tools they need in the third. And frankly, we’re all pretty excited about New Phyrexia in a way we haven’t been with Scars or Besieged- it just looks like a fantastic set.
And so to break in our opening matchup, Sam joined me at the table with Ravaging Swarm, a Simic-style construction that combines infect and proliferate to deadly effect. Would she be able to poison her way to victory? Or would the abundant removal in Feast of Flesh give her critters fits? There’s only one way to find out, and here are the notes from the matchup.
And so it has come to this. After months of secrecy and veiled ambiguity, we were finally told that in the fateful war for the very world of Mirrodin, the Phyrexians had prevailed. If the first half of Operation: Slow-Roll was a resounding success, it tragically ended with more of a whimper than a bang- a group of French players abused the trust of Wizards of the Coast, and the entire set was leaked right before the start of the official spoiler season.
This was sad news. As it happens, though, there is one heck of an upside- New Phyrexia is a very flashy set and worthy end to the saga that has unfolded since last October. In addition to fleshing out the current crop of mechanics, it added new innovations like Phyrexian mana to the mix, as well as cycles of very strong cards and a slew of epic legends. Of course, after taking everything in, our question is a simple one: how do the intro decks stand up?