It’s the first game in our review series for Onslaught, and Jimi joins me at the table for the opening clash. In my corner are the Elves and Beasts of Devastation. In hers? The Black and White Clerics of Ivory Doom. Only one of our two decks will live up to its name this evening- which shall it be?
When looking at the scope and history of Magic: the Gathering sets, we tend to distill them down to their core essences. This is frequently summed up as the phrase “X matters,” where X is a card type. Zendikar, for instance, was “land matters,” while Scars of Mirrodin obviously was “artifacts matter.” Given the structure of the game, though, the one card type you seldom see inserted in this construction is “creatures matter.” The reason for this is obvious- in Magic, creatures always matter. In actual fact, however, there are sets that fall into the “creatures matter” classification, though given the default prominence creatures hold in the game it’s taken one level further. It’s not so much that creatures matter, so much as creature types matter. These are called “tribal” sets.