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Mirrodin Besieged: Infect & Defile Review (Part 2 of 2)

Yikes! A long, long day at the office (on my day off) trying to hit a deadline means that we’re racing to the table when I get home, looking to sort out the customary three-of and see how Infect & Defile ranks next to its fellow Mirrodin Besieged Event Deck, the blitzkrieging Into the Breach. Without further preamble, here are our match notes.

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Mirrodin Besieged: Infect & Defile Review (Part 1 of 2)

Again as we prepare to explore the second of the two Event Decks, the Phyrexians’ Infect & Defile, we must answer the question of how to build a successfully competitive deck within the confines of the card pool allowed. Most decks at the competitive level lean on mythics and a solid number of rares. How can decks permitted zero mythics and only seven rares hope to hold its own?

Into the Breach found one niche where a narrowly-focused deck could make a decent showing of itself: mono-Red aggro. Leaning on cards like Goblin Guide, Goblin Bushwhacker, and Lightning Bolt, it traded power for blistering speed, and will certainly steal a few wins on that account. That takes care of the Mirrans, but what about the Phyrexians? As it happens, the answer lies within the question.

It’s in niche specialisation, of course, and with infect being around for all of two sets, it doesn’t get much more niche than that. Infect & Defile takes a very intriguing and unconventional approach to the strategy, however, in that it doesn’t pack a swarm of infect creatures- in fact, it’s relatively creature-light. Instead, it plays more like an aggro-control deck, looking to resolve a few threats then back it up with denial and removal. It’s an approach well worth a look, and we’ll start with those sixteen beaters.

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