We’re back with another playtest of Oath of the Gatewatch, the second and final set in the Battle for Zendikar block. We’re looking at the Green/White Concerted Effort deck today, which makes use of the support mechanic to grow its creatures over the course of the battle.
Joining me across the table is Phil, who has opted to go with the White/Black Desperate Stand, a Black/White deck looking to abuse cohort. Here’s how it shook out. Read more
Infect, from 2010’s Scars of Mirrodin, was an updated take on the poison mechanic introduced at the dawn of the game in Legends. It also has the distinction of being one of the very few mechanics in the game that intersects with planeswalkers. Dealing -1/-1 counters to creatures and poison counters to a player, attacking a planeswalker was indeed about the only way you’d see ‘normal damage’ from an infect creature being dealt.