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27
Aug

Ravnica: Charge of the Boros Review (Part 2 of 2)

Our first game of Ravnica, and we’re entering into Topsy Turvy Land. ¬†Ordinarily it’s Jimi who is seen piloting Boros constructions, but today for our opening salvo she’s instead navigating the Green/Black Golgari Deathcreep, with its signature dredge¬†mechanic. Meanwhile, I’ve got point on Boros, and will look to see if I can take Jimi out of the game before she can get her recusrion engine online. As ever, we played three games, and here are our notes.

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25
Aug

Ravnica: Charge of the Boros Review (Part 1 of 2)

Ravnica has remained as one of the iconic sets in Magic: the Gathering’s eighteen year history, and not without good reason. Sure, it had some help from the environment it was released into, a two-year low point in the game’s popularity stemming from the broken Standard environment during Mirrodin followed by the underpowered and underwhelming Champions of Kamigawa. Magic creator Richard Garfield was back, helping design his first set since 2002’s Judgment. And the set’s guild system proved to be tremendously popular. By breaking down the set into ten two-colour guilds, Wizards in a stroke gave Ravnica a strong sense of branding and identity. Mark Rosewater has previously observed that by giving players a sense of association that they could relate to (as in, what’s your favourite guild?), they found that the flavour of the set resonated much more deeply for them.

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