Guildpact: Gruul Wilding Review (Part 2 of 2)
It’s go time for the Gruul, the wild and savage sort-of guild in Guildpact. And what better deck to stand in my way than the cold and calculating Orzhov, as piloted by Sam?
Guildpact: Gruul Wilding Review (Part 1 of 2)
As mentioned in the review of Code of the Orzhov, Ravnica block was the first full block to break from the evolutionary style we associate with most Magic releases. Ordinarily, you had a story in three acts, with a stage-setting for the opening large set, and two follow-on expansions that move the tale towards its dramatic conclusion. In some cases, a larger narrative has strung multiple blocks together, most notably with the Rath Cycle (which connected blocks from Mirage through Invasion) but also with smaller arcs like the Odyssey/Onslaught blocks. For the guild-based Ravnica block, the sense of forward progression was gone, leaving Wizards needing to rely upon other ways to retain a sense of advancement across the card pool.