Thus far we’ve been fairly impressed with the Magic 2012 Intro Pack decks overall, and Grab for Power certainly seems to be one of the most interesting of them all. Being that most rare breed- an intro deck combo archetype- we’ve been very keen to see how easily the trio of artifacts that power the deck are assembled. Would the deck stand a reasonable chance at bringing them together? Would it be somewhere between a snipe hunt and quest for the Hoyl Grail? And just as importantly- how would the deck fare in the absence of its combo? To answer these questions and more, I squared off with Jimi who opted to play Entangling Webs. Let’s see how the deck did.
It’s been an interesting run through Magic 2012 thus far, and the set has provided us with a few surprises. We had an aggressive Red/Black deck which spiced up the archetype by wholeheartedly embracing the returning bloodthirst mechanic. We’ve had a twist on the classic Red/Green stompy archetype which gave a new twist to old friends, the Spiders. And while the least novel of the three on the whole, Mystical Might did put a ribbon of novelty into the mix with some Illusions tribal flavour. But none of these compare to Grab for Power in terms of doing something that really hasn’t been done before: sending you on a quest.