It’s the rubber match for the new Kaijudo Battle Deck, and this time I’m piloting Razorkinder’s 40 cards. With options to lock down and control the battlefield, I’m much more at home. Of course, so is Sam, since Tatsurion’s deck is smash-and-grab aggro that abandons defense in favour of furious aggression!
Having now reviewed both of the Battle Decks on their own, it’s time to pit them up against one another and see if Tatsurion’s deck can deliver! Serving as opposition is Sam, who’s shuffling up Razorkinder’s collection of 40. Here are the notes from our clash.
One of the most intriguing differences between Magic and Kaijudo comes in the realm of combat. Magic’s combat is wave-based. To attack, you send your army screaming and charging en masse, presenting a puzzle for your opponent who then has to determine if/how to allocate their defensive options. Barring a Relentless Assault-type effect, you have one shot at it then you’re done. Other games like World of Warcraft and Kaijudo tend to simulate a more individually driven approach. Your attackers each get their moment to impact the flow of the game. As we’ll see today with Razorkinder’s deck, that opens up a whole new swath of design space.
“I believe one of Richard Garfield’s most innovative creations when he made the game of Magic,” once wrote Magic head designer Mark Rosewater, “was the color wheel. The color wheel is the one thing that ties together all the flavor and mechanical aspects of the game. To me, it is the heart of Magic.” Indeed for all that the game of Magic: the Gathering has changed over time, one of the few absolute constants has been the colours of Magic. After all, why mess with a winning formula?