For every point, it seems, there must be a counterpoint. Much of our look at Duels of the Planeswalkers thus far has focused on decks that have either significantly evolved a previously-employed archetype (in Duels 2009), or instead chosen to focus on a different facet of the namesake planeswalker.
Today, we look at a deck that has remained largely unchanged.
Tezzeret’s back, and he’s looking to prove the power of artifice. To do so, he’ll have to pass through fellow Alara alum Sarkhan Vol and his deck, Dragon’s Roar. Can the machinery stand up to the raw fury of the enraged dragon?
One of the interesting aspects we’ve seen of Duels of the Planeswalkers 2012 is the differentiation between decks. The first Sorin deck, for instance, focused on life loss and lifegain, while the next- while remaining Vampire tribal- worked off of bloodthirst and +1/+1 counters. This time around, we see a second Tezzeret construction on the heels of Relics of Doom, a deck from the first Expansion Pack of the original Duels.
It’s a rumble in the jungle as Garruk faces off against Nissa! The Elf has a Green deck with a splash of Black removal, while as we’ve seen Garruk is packing a ton of fat beaters. Nature can be very cruel; which of these two Green planeswalkers has what it takes to survive as the fittest?
Sam’s back for more, and this time she’s packing Sorin Markov’s Blood Hunger deck. For my part, I’ll be piloting Realm of Illusion, looking to see how it holds up. Will I fall to bloody defeat, or will victory prove… illusionary?
Welcome to another installment of the most popular (and to my knowledge only) crowdsourcing precon deck tinkering advice column on the internet! Today we’re back with an interesting twist courtesy of Triumph: block constructed! Here’s what he had to say…
Shame on me for letting this slip through the cracks, but my Meddling of the Azorius Authority Intro Pack from Dragon’s Maze is up over at Gathering Magic. This time around, the challenge is to make the best 60-card deck from the contents of both Azorius Intro Packs, adding nothing else. What deck do I build? Stop on over to find out!
Published in 1945, George Orwell’s Animal Farm s perhaps best known for the dictum, “all animals are equal, but some animals are more equal than others.” Although not his best-known work (that would be 1984), this is a line that has particular resonance for our planeswalker friends. Although introduced one per colour in Lorwyn, some of the original five ‘walkers would play a greater part in the Duels product line than others, and today’s individual is by any measure a back-bencher.
In our last review, we looked ar Sorin Markov’s Blood Hunger, a Vampire-filled bloodfest that wove together tribal synergies alongside +1/+1 counters and bloodthirst. Although the deck went in a different mechanical direction than its predecessor, Master of Shadows, at its core it remained a tribal deck. As a Vampire himself, Sorin’s tribal basis is natural. Today’s construction is cut from similar cloth, but the affiliated planeswalker might comes as something of a shock.
It’s time to put Sorin’s second Vampire-filled deck to the test, and what better way to do so than to put him up against another latter-day planeswalker, Koth of the Hammer? Sam’s piloting Strength of Stone, but can the lord of Innistrad prevail?