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	<title>Comments for Ertai&#039;s Lament</title>
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	<link>http://ertaislament.com</link>
	<description>Walking the planes one pre-con at a time...</description>
	<lastBuildDate>Fri, 24 Feb 2012 09:25:23 +0000</lastBuildDate>
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		<title>Comment on Dark Ascension: Grave Power Review (Part 2 of 2) by Keith</title>
		<link>http://ertaislament.com/2012/02/11/dark-ascension-grave-power-review-part-2-of-2/#comment-7280</link>
		<dc:creator><![CDATA[Keith]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 09:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://ertaislament.com/?p=5330#comment-7280</guid>
		<description><![CDATA[Hey Sean, This sounds like a cool way to pump this thing up.  Any chance you might give some more specifics on your cuts &amp; adds?  Maybe a decklist?  Thanks, Peace.]]></description>
		<content:encoded><![CDATA[<p>Hey Sean, This sounds like a cool way to pump this thing up.  Any chance you might give some more specifics on your cuts &amp; adds?  Maybe a decklist?  Thanks, Peace.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Mirage: Ride Like the Wind Review (Part 1 of 2) by Mirage: Night Terrors Review (Part 2 of 2) &#124; Ertai&#039;s Lament</title>
		<link>http://ertaislament.com/2012/02/17/mirage-ride-like-the-wind-review-part-1-of-2/#comment-7277</link>
		<dc:creator><![CDATA[Mirage: Night Terrors Review (Part 2 of 2) &#124; Ertai&#039;s Lament]]></dc:creator>
		<pubDate>Thu, 23 Feb 2012 11:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://ertaislament.com/?p=5404#comment-7277</guid>
		<description><![CDATA[[...] Like Ride Like the Wind, Night Terrors has a somewhat repetitious three-drop slot. For the first deck we reviewed, that meant a ton of flank-Knights, each almost identical to the last. For this deck, at least, we had what felt to be a little more variety, and the addition of the &#8220;Spirit of the Night sweepstakes&#8221; gave this deck an added dimension of playability. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Like Ride Like the Wind, Night Terrors has a somewhat repetitious three-drop slot. For the first deck we reviewed, that meant a ton of flank-Knights, each almost identical to the last. For this deck, at least, we had what felt to be a little more variety, and the addition of the &#8220;Spirit of the Night sweepstakes&#8221; gave this deck an added dimension of playability. [...]</p>
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	<item>
		<title>Comment on Mirage: Night Terrors Review (Part 1 of 2) by ertaislament</title>
		<link>http://ertaislament.com/2012/02/21/mirage-night-terrors-review-part-1-of-2/#comment-7274</link>
		<dc:creator><![CDATA[ertaislament]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 19:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://ertaislament.com/?p=5447#comment-7274</guid>
		<description><![CDATA[Nice catch!]]></description>
		<content:encoded><![CDATA[<p>Nice catch!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Mirage: Night Terrors Review (Part 1 of 2) by Rob</title>
		<link>http://ertaislament.com/2012/02/21/mirage-night-terrors-review-part-1-of-2/#comment-7273</link>
		<dc:creator><![CDATA[Rob]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 15:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://ertaislament.com/?p=5447#comment-7273</guid>
		<description><![CDATA[Am I the only one who thinks Ravenous Vampire is an awful choice for an uncommon position in this deck? Sure, it works great with Gravebane Zombie, but how often are you going to get both out in a game when there is only a singleton of each?]]></description>
		<content:encoded><![CDATA[<p>Am I the only one who thinks Ravenous Vampire is an awful choice for an uncommon position in this deck? Sure, it works great with Gravebane Zombie, but how often are you going to get both out in a game when there is only a singleton of each?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Mirage: Night Terrors Review (Part 1 of 2) by Lia</title>
		<link>http://ertaislament.com/2012/02/21/mirage-night-terrors-review-part-1-of-2/#comment-7271</link>
		<dc:creator><![CDATA[Lia]]></dc:creator>
		<pubDate>Tue, 21 Feb 2012 15:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://ertaislament.com/?p=5447#comment-7271</guid>
		<description><![CDATA[Random tidbit: Lorwyn&#039;s Footbottom Feast predates Gravepurge, and is identical except in name and set.]]></description>
		<content:encoded><![CDATA[<p>Random tidbit: Lorwyn&#8217;s Footbottom Feast predates Gravepurge, and is identical except in name and set.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Champions of Kamigawa: Way of the Warrior Review (Part 1 of 2) by Mirage: Night Terrors Review (Part 1 of 2) &#124; Ertai&#039;s Lament</title>
		<link>http://ertaislament.com/2011/12/07/champions-of-kamigawa-way-of-the-warrior-review-part-1-of-2/#comment-7269</link>
		<dc:creator><![CDATA[Mirage: Night Terrors Review (Part 1 of 2) &#124; Ertai&#039;s Lament]]></dc:creator>
		<pubDate>Tue, 21 Feb 2012 12:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://ertaislament.com/?p=4693#comment-7269</guid>
		<description><![CDATA[[...] I sort of violated this one&#8230; Remember Rat&#8217;s Nest, Ninjutsu, Snake&#8217;s Path, and Way of the Warrior, though? These are guidelines, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I sort of violated this one&#8230; Remember Rat&#8217;s Nest, Ninjutsu, Snake&#8217;s Path, and Way of the Warrior, though? These are guidelines, [...]</p>
]]></content:encoded>
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		<title>Comment on Champions of Kamigawa: Snake&#8217;s Path Review (Part 1 of 2) by Mirage: Night Terrors Review (Part 1 of 2) &#124; Ertai&#039;s Lament</title>
		<link>http://ertaislament.com/2011/12/11/champions-of-kamigawa-snakes-path-review-part-1-of-2/#comment-7268</link>
		<dc:creator><![CDATA[Mirage: Night Terrors Review (Part 1 of 2) &#124; Ertai&#039;s Lament]]></dc:creator>
		<pubDate>Tue, 21 Feb 2012 12:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://ertaislament.com/?p=4786#comment-7268</guid>
		<description><![CDATA[[...] two colors. (Okay, I sort of violated this one&#8230; Remember Rat&#8217;s Nest, Ninjutsu, Snake&#8217;s Path, and Way of the Warrior, though? These are guidelines, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] two colors. (Okay, I sort of violated this one&#8230; Remember Rat&#8217;s Nest, Ninjutsu, Snake&#8217;s Path, and Way of the Warrior, though? These are guidelines, [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Mirage: Ride Like the Wind Review (Part 1 of 2) by Mirage: Night Terrors Review (Part 1 of 2) &#124; Ertai&#039;s Lament</title>
		<link>http://ertaislament.com/2012/02/17/mirage-ride-like-the-wind-review-part-1-of-2/#comment-7267</link>
		<dc:creator><![CDATA[Mirage: Night Terrors Review (Part 1 of 2) &#124; Ertai&#039;s Lament]]></dc:creator>
		<pubDate>Tue, 21 Feb 2012 12:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://ertaislament.com/?p=5404#comment-7267</guid>
		<description><![CDATA[[...] of the Night deck by a rather narrow margin, narrowly beating out a Red/White flanking deck (sound familiar?). With the basic identity now established, he went to R&amp;D to get some guidance on the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] of the Night deck by a rather narrow margin, narrowly beating out a Red/White flanking deck (sound familiar?). With the basic identity now established, he went to R&amp;D to get some guidance on the [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Mirage: Ride Like the Wind Review (Part 2 of 2) by Stric9</title>
		<link>http://ertaislament.com/2012/02/19/mirage-ride-like-the-wind-review-part-2-of-2/#comment-7265</link>
		<dc:creator><![CDATA[Stric9]]></dc:creator>
		<pubDate>Mon, 20 Feb 2012 16:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://ertaislament.com/?p=5445#comment-7265</guid>
		<description><![CDATA[I tried to make the deck, but I only have commons. Still I think it could be considered a pauper deck. It might be fun to run against my buddies&#039; kids who have green stompy decks, etc. Mirage is also when artwork started improving. The artwork was consistently amazing compared to some of what had been previously seen. It gave the set a true feeling constant beauty.]]></description>
		<content:encoded><![CDATA[<p>I tried to make the deck, but I only have commons. Still I think it could be considered a pauper deck. It might be fun to run against my buddies&#8217; kids who have green stompy decks, etc. Mirage is also when artwork started improving. The artwork was consistently amazing compared to some of what had been previously seen. It gave the set a true feeling constant beauty.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Dark Ascension: Grave Power Review (Part 2 of 2) by Ryan</title>
		<link>http://ertaislament.com/2012/02/11/dark-ascension-grave-power-review-part-2-of-2/#comment-7261</link>
		<dc:creator><![CDATA[Ryan]]></dc:creator>
		<pubDate>Sun, 19 Feb 2012 18:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://ertaislament.com/?p=5330#comment-7261</guid>
		<description><![CDATA[Just bought this last night.  Way more fun than I thought any intro pack could be.  Thank you so much for the review.  I would have overlooked this deck entirely without it!

The Hollowhenge Scavengers need to be removed for more GY enabled beaters (I find myself very, very easily having more than 5 critters in the GY).  Another Splinterfright and Ghoultree, I think.  Maybe not the most optimal, but theme is important!

I have generally liked Mulch, but i am wondering if Forbidden Alchemy might provide a bit more flexibility in this deck.  Ramp is nice, but does not seem quite as useful as a. filling your graveyard with dudes and b. making sure you land a GY enabled threat. 

Any thoughts on Noxious Revival for a bit more redundancy and recurrence?  I think I am going to try it out, by replacing the Grim Flowerings.  I wonder if the tempo effect might be a trap.  Thoughts?

These are my immediate thoughts.  Obviously the Moon Herons and probably the Aether Adept and Alluring Siren and Brindle Boar need to be removed.  Some amount of good ol&#039; Merfolk Looters will end up taking their place.  Looting and chump blocking are two things that I would love to do with this deck.  I could see good reasons to keep the Aether Adept in place, though.  Maybe more Deranged Assistants?  Maybe another value flyer?

Anyway, just some initial thoughts/ramblings.]]></description>
		<content:encoded><![CDATA[<p>Just bought this last night.  Way more fun than I thought any intro pack could be.  Thank you so much for the review.  I would have overlooked this deck entirely without it!</p>
<p>The Hollowhenge Scavengers need to be removed for more GY enabled beaters (I find myself very, very easily having more than 5 critters in the GY).  Another Splinterfright and Ghoultree, I think.  Maybe not the most optimal, but theme is important!</p>
<p>I have generally liked Mulch, but i am wondering if Forbidden Alchemy might provide a bit more flexibility in this deck.  Ramp is nice, but does not seem quite as useful as a. filling your graveyard with dudes and b. making sure you land a GY enabled threat. </p>
<p>Any thoughts on Noxious Revival for a bit more redundancy and recurrence?  I think I am going to try it out, by replacing the Grim Flowerings.  I wonder if the tempo effect might be a trap.  Thoughts?</p>
<p>These are my immediate thoughts.  Obviously the Moon Herons and probably the Aether Adept and Alluring Siren and Brindle Boar need to be removed.  Some amount of good ol&#8217; Merfolk Looters will end up taking their place.  Looting and chump blocking are two things that I would love to do with this deck.  I could see good reasons to keep the Aether Adept in place, though.  Maybe more Deranged Assistants?  Maybe another value flyer?</p>
<p>Anyway, just some initial thoughts/ramblings.</p>
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