Thus far in our walk through Magic 2014, we’ve found that the decks hew fairly conventionally towards what is increasingly becoming a standard core set formula of showcasing two different aspects or themes of the colour pairing. The first deck we looked at, Lightforce, paired a lifegain strategy with an aura-based one. Though Bestial Strength was a bit more conventional in nature, Death Reaper picks right up where Lightforce left off.
It’s been a busy couple of weeks since we took over Moonlite Comics, but we took a break from work to playtest Bestial Strength. Sam grabbed the Blue/White Psychic Labyrinth, we grabbed a table in the gaming area, and off we went! Here are the notes from the matchup.
It might not seem readily apparent, but the Black and Green colour pairing is one of the more common in the Magic core set preconstructed environment. When Magic 2010 came along and standardised the two-colour core set Intro Pack, Death’s Minions was amongst them as a base-Black deck with a splash of Green. It would immediately set a precedent.
It’s the opening match of Magic 2014, and I’m once again joined by Sam looking to put my deck to the test. To do so, she’s enlisted the aid of Fire Surge, the Red/Blue counterburn deck with as many creatures as mine. Will that tempestuous combination take the day, or will my auras and lifegain prove the measure?
Ahh, Summer. Although many of us could probably do without the brutal heat, there’s a certain romance to this time of year that tends to manifest itself in the evenings. Cicadas on the trees, fireflies in the meadows, frogs in the pond, there’s something magical about the season that lets us look forward to it every year. By the same token, there’s another much-anticipated arrival that makes itself known around this time each year- the latest core set.
As we’ve seen in the previous Magic 2010 reviews, this was a set that changed a fundamental aspect of the game. The core set as it had existed for much of the game’s history had been remade, with new cards and functional reprints appearing for the first time. Mythic rarity and planeswalkers were introduced. Players were treated to a pre-release experience, heretofore reserved for new sets. Even the distribution of the set was touched, as new 6-card mini-boosters became available.
And in the largest change of its type since a decade earlier in Sixth Edition, the rules were given an overhaul as well.
Now three decks in to the Magic 2010 Intro Pack reviews, can we keep the streak going? This has proven to be a much more enjoyable environment than we initially though, with quick-paced games that don’t bog down. To see how the base-Blue Presence of Mind works, Sam challenges me with Nature’s Fury. Force or craft, which prevails?