These are hectic days for us here at Ertai’s Lament! We’ve just concluded our review of the Intro Packs of Gatecrash, after pausing the coverage of Duels of the Planeswalkers’ Expansion Pack 1. While we’re about to kick off coverage of Gatecrash’s Event Decks, we’ve just had the perfect amount of time to squeeze in the final deck for Duels, Relics of Doom. To put the deck to the test, Sam’s joined me behind Mind of Void, Jace’s mill deck.
“At the end,” the widow said of her husband, “there was a smile on his face.” And why wouldn’t there have been? His mother was a prostitute, and he lived in the brothel where she plied her ancient trade. His grandmother was the madam, while his father was a onetime soldier, occasional boxer, and frequent street hustler whom he barely knew, if at all. He was beaten and abused, expelled from school, and with little behind him but reasons not to look back he struck out on his own to find his fortune.
Two planeswalkers tied up in the strands of Nicol Bolas will be having it out today, and only one will emerge triumphant. Will it be Sarkhan Vol, whose Cries of Rage is undergoing the scrutiny of the battlefield? Or will it be Tezzeret, whose Relics of Doom will be putting it to the test? With Sam across from me at the table, we’re about to find out.
When you’ve been particular places, that you know you’ve never been before, sang Iron Maiden in 1986, can you be sure? The subject of the song- indeed, its very title- is deja vu, a feeling that we’ll perhaps be getting acquainted with today as we look at the next deck in Expansion Pack 1 for Duels of the Planeswalkers.
With Gatecrash right around the corner, we’re looking at the three decks from the first Expansion Pack of Duels of the Planeswalkers. First up is our old friend Jace, who’s got a few new tricks in his arsenal. Opposing me is Sam, who is piloting Sarkhan Vol’s Cries of Rage deck. Steely contemplation versus primal ferocity? Let’s go!
June of 2009 saw the release of the original Duels of the Planeswalkers on the XBox 360. It wouldn’t be for another 12-18 months until it was rolled out to the computer and PS3 platforms, but it had already proven itself to be a successful launch in an area Wizards had long struggled with- the entry-level bridge from the gaming world to the world of Magic. Although it would take some time for Wizards to realise that they’d finally found an avenue that broke through the “barrier to entry,” Duels’ early success gave it the encouragement it needed to release an expansion pack in October of that year.